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Edited by Banned n3rd: 1/16/2015 4:37:37 PM
309

Exotics that should exist. (New List)

Here is a brand new set of exotics that I though of: Black Eye - Exotic Hand Cannon 3 Round Magazine. First Perk: Firefly First Tree: various ballistics Second tree: •Flared Magwell •Send It •High Caliber Rounds Second Perk: Blinding Light: Headshots with this weapon cause temporary blindness. -------------------------------- Sabertooth: Exotic Scout Rifle Sports a kick ass bayonet Perk 1: Cascade First column: various ballistics Second column: •Field Scout •Armor Piercing Rounds •Fitted Stock Perk 2: Sabertooth: While this weapon is equipped, your basic melee is replaced with a more powerful melee that deals additional damage from behind. ---------------------------- Irregular Trigon- Exotic Pulse Rifle First Perk: Headseeker Second Tree: •Fitted Stock •Flared Magwell •QuickDraw Second Perk: Round Three: Hitting the same three target with all three rounds of a burst will cause the third round to explode, dealing bonus damage. -------------------------- Angel on my Shoulder - Exotic Auto Rifle This auto rifle is equipped in the special weapon slot. This weapon may be equipped at the same time as an exotic primary weapon. This weapon deals arc damage. First Perk: Persistence Second Tree: •Single Point Sling •Quickdraw •Flared Magwell Second Perk: Saving Grace: Kill with this weapon cause instant health regeneration and reduce incoming damage for a short time. ------------------------ Hell's Janitor-Exotic Shotgun A double-barreled shotgun(stacked vertically) with high impact and decent range. Magazine of 2. Fast reload speed. Deals Solar Damage. Perk 1: Bonus accuracy when firing from the hip. Second Tree: •Send It •Quickdraw •Explosive Rounds Perk 2: Cleanup: Pulling the trigger while aiming down sights will fire both rounds at once. ----------------------------- Athenian Ray-Exotic Fusion Rifle This Weapon deals Void damage. Instead of a burst, this weapon fires a single, devastating beam. Magazine of 1, longer than optimal charge time. First Perk: Rangefinder Second tree: •Accelerated Coils •Send It •Flarred Magwell Second Perk: Athenian Ray: This weapon's burst can penetrate through any number of targets. Kills with this weapon drastically reduce the cooldown of grenades and melee. ---------------------------- The Huntsman: Exotic Sniper Rifle 4 round magazine, short ranged scope, slow fire rate but good reload. This weapon deals arc damage. First Perk: Radar stays active when aiming down sights. Second Tree: •Field Scout •Quickdraw •High Caliber Rounds Second Perk: Apex Predator: No glare given off when scoped. Enemies killed by this weapon always drop special ammo. These drops disappear if the user equips a different special weapon. -------------------------------- Bombardier-Exotic Rocket Launcher Deals Solar Damage This weapon's shells fire in an arced trajectory, and explode a few seconds after contact. Relatively low blast radius and velocity. Magazine of 5. Perk 1: Horseshoes and Grenades Second Tree: •Field Scout •Heavy Payload •Flared Magwell Perk 2: Blitzkrieg: Killing multiple enemies without reloading fully recharges your grenade. ---------------------------- Wall of Darkness-Exotic Machine Gun A machine gun with a high fire rate and poor stability. This weapon stores all of its reserve ammo in a single magazine. This weapon deals First Perk: Expect to find more ammo for this weapon. Second Tree: •Single-Point Sling •Send It •Skip Rounds Second Perk: Throwback: While this weapon is being fired, any damage the user takes causes additional reserve rounds to be added. Feel free to add more. The original suggestions from the OP have been placed in a comment.
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#Destiny #MrBurns

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  • Buzzkiller: Exotic Hand Canon Deals Bonus damage against enraged bosses or other guardians who are using their supers.

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  • Red Menace: Exotic Fusion Rifle Painfully slow charge and reload time, Maxed Range, high damage and stability. Standard Ability: Rangefinder Exotic ability: Instead of firing several beams, fires a single beam that deals massive damage

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  • Dark hole - exotic dildo U use it till u run out of battery then it has a cool down of 6 hrs

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  • Exotic-Exotic So I can earn Exotics while I earn Exotics. Xur can't sell it either, because it can only be earned. [spoiler] ( ͡° ͜ʖ ͡°) [/spoiler]

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  • Edited by Barbatos: 10/26/2014 1:25:35 AM
    Bishamon/Bishamonten- arc HMG or rocket launcher. Upon impact generates lightening bolts in the AOE. Named after a god of war and warriors that punishes evildoers in Japanese mythology (it's also the name I gave to my Awoken male Hunter)

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  • [b]Fifth Musketeer[/b] Exotic Shotgun Solar damage 5 rounds RoF 15% Impact 30% Range 10% Stability 30% Reload 50% "The only one we could have stopped ran off..." -Exotic Perks Too far- increases range by 10% Too bad- blinds half of victim's vision and kills can decrease grenade cool down Too late- those killed have a 15% chance of exploding and kills decrease melee special cool down -Exotic Bounty Bounty name: "Beacon of Hope" •kill 20 vex majors or ultras and last will drop a "corrupted mote of energy" •bring this to the speaker and he will give you a "mote of positive energy" •bring this to the gunsmith and he will give you an "energized gun frame" •now kill 100 fallen enemies with a shotgun without dying, using another weapon will decrease it by 1 point shotgun kills give you 2 •complete and the hunter vanguard will give you a "fixed solar gun frame" •kill Aksor the fallen priest with a heroic mod. Active and kill three of his servitor minions along the way and you will revive a "corrupted solar shotgun" •the speaker will take this and now you must earn 10000 points in crucible using a shotgun and the gunsmith will give you the [b]Fifth Musketeer[/b]!

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  • [b]Trailblazers[/b] [i]"...Walk in the light, that the darkness might be destroyed by the cleansing fire in your wake..."[/i] Upgrade 1: [i]Lightweight[/i], grants +2 character agility Upgrade 2(Exotic): [i]Blaze of the Sun[/i], while radiance is active, you gain additional movement speed and the 'Blazing' effect, damaging enemies that are close And just a cool aesthetic effect, wherever you step, you leave tiny scorch marks on the ground that disappear after awhile.

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  • Unknown medic (exotic sniper) Arc damage "I was rescued...but by who?" Perk 1: recoil is reduced with each hit Perk 2: more damage is done at farther ranges(damage is capped at a certain range) Perk 3 (exotic perk): medic- shooting an allies ghost instantly revives them. I can think of numerous situation where this would come in handy!!!

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  • [b]Great Journey[/b]- Exotic Sniper Rifle [i]"Each bullet is a new story waiting to be told to someone who will never comprehend it."[/i] The greater the distance your target is, the more damage you do and the higher the multiplier is for precision damage. [b]Time Untold[/b]- Exotic Auto Rifle [i]"You have all the time in the world, and your enemies will soon find they do not have the same."[/i] The longer this gun is fired, the higher all of its stats increase. [b]Uncharted Lands[/b]- Exotic Scout Rifle [i]"A gun with near legendary status among those who carried out interplanetary expeditions during the beginnings of The Golden Age."[/i] Gain the ability to mark targets and other points of interest when aiming down the sights that can be seen by fireteam members. [b]Time is Money[/b]- Exotic Machine Gun [i]"Skills may pay the bills, but this gun writes the checks."[/i] Enemies killed have a slight chance to drop glimmer. The more that are killed in succession, the higher the chance for each. [b]War Catalyst[/b]- Exotic Rocket Launcher [i]"One of the few weapons that has started as many wars as it's ended."[/i] Kills cause secondary explosions that have a chance to refill this weapons ammo past the maximum amount allowed. [b]Gambler's Delight[/b]- Exotic Hand Cannon [i]"I'm not a betting man, but I suppose you already knew that."[/i] Each bullet has a chance to have an element added to it. If the element is strong against the enemy it hits, is does triple damage. [b]Unfair Advantage[/b]- Exotic Shotgun [i]"A weapon feared by Guardian and alien alike."[/i] Aiming down the sights greatly increases both range and accuracy while only slightly reducing damage. [b]Hopeless Lover[/b]-Exotic Pulse Rifle [i]"I can only hope this weapon protects you and yours as you have for me."[/i] Damage done to enemies that have attacked fellow fireteam members increases exponentially based on how much damage they have done. Enemies take a massive amount of damage for a short period time after a teammate has fallen in battle. [b]Split Personality[/b]- Exotic Fusion Rifle [i]"A highly experimental, and controversial, weapon, the few that have used it aren't usually the same again."[/i] Matches it's element with the enemies weakness while also doing increased damage to shields, but has a chance to sometimes temporarily decrease defense of the user.

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    31 Replies
    • My Thorn places waypoints over targets head in the form of 7's :)

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    • The spud gun. Exotic rocket launcher with an exotic perk called hot potato: HUGE splash damage decreases magazine size reduced to 1.

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    • Edited by i5O3: 10/24/2014 6:39:18 AM
      Wunderwaffle- Exotic fusion rifle with chain-link lightening perk HIV- Exotic scout rifle with slag perk 10,000 Year German Reich- Exotic machine gun that doesn't have to reload.

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      • Dirty Sanchez-Exotic Hand Cannon. Deals poison damage on targets upper lip.

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      • [b]now you see me[/b]-exotic hunter boots "Now you don't" Perk 1: When equipped sprinting causes the wearer to go invisible. Perk 2(exotic perk): show stopper-when sprinting, melee attacks turn to drop kick(damage like a titan shoulder charger!) Tell me this wouldn't be bad ass!!!!

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      • Exotic Arc Charger: electrical bolts from this weapon chain link through enemies to other enemies. Exotic Auger: shots from this weapon are larger than normal and have the ability to travel through walls.

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      • I'm not the creative type but I would like to see a exotic melee weapon likely a heavy to keep it balanced for pvp.

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      • The Destroyer, Short range tactical Nuke. When you fire it every enemy in the area is destroyed including the boss, the mission is over and you get booted from the system. The Death Star. You can fire this weapon from space and destroy the entire world thus completing all the missions on the planet, and getting booted from the entire internet. Plus your controller will glow in the dark.

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        • [b]One For All[/b] Type: Exotic Hand Cannon. "X marks the spot." Special upgrade: All For One - Shots that hit enemies ricochet to hit one other enemy within range for half damage. Enemies killed with the ricochet grant increased Super energy and produce Glimmer. Design would resemble something like an old flintlock pistol, with a wooden finish.

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        • Edited by The Espada: 10/24/2014 4:07:05 AM
          [b]Abyss[/b] Exotic Warlock Helm Exotic perk: Eyes of the Abyss Aiming down the sight of a weapon allows for a short range x-Ray vision. Stare too long and it will blind you. [b]Helm of the Templar[/b] Exotic Titan Helm Exotic perk: Great Sword 60% chance to refresh special melee, but all grenade energy is drained if refreshed. [b]Hybrid[/b] Exotic hunter helm Exotic perk: Best of both Adds second grenade and melee, And orbs of light replenish both. Kills don't add to super bar. Each Can only be obtained through exotic bounty.

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        • OBLIVION- a gun found in the depth of the dark. Could be anything but a -blam!-ing pulse rifle

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        • One in the chamber Handcannon Only has one bullet in a mag, has insane impact, 0 stability, mid reload. Missed shots have a chance to return directly into the magazine One...two...three in the chamber: can hold fire button to charge gun, doubling damage each second, capping at three, and precision kills with this weapon return ammo into the cylinder

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        • ( ͡° ͜ʖ ͡°)

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        • Edited by ve2323: 10/30/2014 7:41:32 PM
          ..

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          • Edited by flounder102bass: 10/24/2014 3:17:01 AM
            the stealth- auto rifle- firing this weapon from distance wont make enemies engage you

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          • "The story"-auto-rifle- shoots exposition based on location.

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          • I'll get to work on them now.

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