- Center floating area in Atheon battle, too many people go there and hide in Relic bubble away from supplicants.
- All pillars in Atheon battle, people should be fighting supplicants face-to-face, hand-to-hand, man-to-man, mano-a-mano
- Ten foot radius around all three confluxes in Templar battle, people tend to group around them which makes them too easy to defend.
- Top area you jump down from in Templar battle. Sometimes people get some decent sniper shots from there, which is unfair. No place should really be usable for sniping. If it is, it means it's time for a kill timer.
- All raised platforms in Nexus battle, and areas behind walls. Only the center area directly facing the Nexus should be usable (except by enemies, which are okay to use ALL PLAYABLE TERRAIN.)
- Side areas in Valus battle on Mars. There are lots of pillars people use to dodge his missiles and bullets. Why would you let them dodge them? Similar to Nexus, only middle area terrain should be playable (except by enemies, obviously)
- Have you noticed that roofed enclosed area in the back left of the Sepiks Prime battle? Too good of a place to hide from bullets, projectiles, and enemies. KILL TIMER that crap.
- Archon Priest battle needs a kill timer in the entire ravine you enter from, as well as all floors of the cave area and metal platform thing. You won't believe how many times I've seen players use these areas as tactical advantage against enemy fire.
- Mars strike with the tank needs a kill timer back behind where the tank is. Once you kill the other VIP Cabals, the kill timer should engulf that entire area to force players to actually go down and engage the tank in a way that is fair.
- Fallen Walker in Sepiks Prime... the entire back area of this stage where players are out of range of the walker's firing range. A kill timer can't come fast enough.
- In Crucible, I always see players camping on or near the Control points in that gametype. There definitely needs to be a kill timer here to push them away and get them more engaged in battle.
The great thing about kill timers is you don't have to actually design good geometry, just make it look good, and then put kill timers in after the fact to make sure those annoying players don't go places you don't want. Designing good playable terrain from the start is way more work, so rather than designing cliffs or (non-invisible) walls/ceilings, just put kill timers and invisible walls/ceilings. This is the best of both worlds. The terrain/geometry gets to look "cool", but we don't have to worry about pesky players trying to actually explore this geometry.
Please, if I missed any good kill timer opportunities, comment below with more good kill timer ideas/locations.
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Also add killtimers to everything more than 5 feet away from the bosses. Bosses are obviously desgned to be melee-killed, everything else is cheating. Also remove the "Time's Vengeance" buff in the Aetheon fight, it gives players way too much of an advantage. I'd also like to report a bug where the templar's shield gets temporarily removed when you shoot it with the relic, giving the players an unfair advantage since they can still summon shields but the tenplar can't.
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Cuz relevant imo
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quit your bitching man, these are some sad excuses for exploits. sure the walker in "sepiks prime" (the strikes named "devils lair") has a spot it cannot reach. if you really have this many issues with people playing the game the way they know how to, solo everything like i do. [spoiler]nice try though[/spoiler]
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Let's punish those who choose to play smart by using the terrain to their advantage.
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It's a troll. Burn it.
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Edited by TidusAnima: 10/23/2014 10:16:03 PMHa! Brilliant :) And also a second Ha! for some of you not understanding sarcasm
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Whack a kill timer around the Cryptarch, great way to limit progression/pad out content till you get your shit together Bungie.
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I'm think they need to add kill volume to the aera where Xur spawns, don't want those pesty players buying exotics! Gotta "earn" them.
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Sarcasm is lost on a lot of you
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Lol what a scrub cry much?
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Has to be a troll.. Has to. Nobody is this stupid... Right?
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10 Foot kill timer around your revive icon, cause why not?
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Hahahahha
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i like your style. bungie will prob listen to your feedback...
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#TeamEpiphany
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"So those players don't go places YOU don't want"
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Some of these ideas are stupid in a game mode called control where your suposed to capture and defend areas you want kill timers to be put on the areas that are getting defended. I dont play mutch crucible but even i think that is a retarded idea your just one of thise games who will find anything to complain at and cant just enjoy a game.
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You just listed...everywhere...Zero thumbs up.
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I think, ultimately, we need a kill timer that begins as soon as Destiny is booted up on any given console. At the end of the countdown, your system explodes. #BecomeLegend #FinallyBalanced
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Haha awesome post man! (Of course a troll guys) So true about map layout by the way.. If they make it and we can get to it then somebody on the testing team was vurrry lazy.. I think they used to beta as the sole testing method... All the bugs are post-beta material... Hmmm
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Everyone is now more dumb for having read this. I award you no points and may god have mercy on your soul.
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I fee like Bungie purposely built a lot of these area just for people to cheese the game. Funny all of the spots you listed our groups have used in Nightfall strikes. It's still difficult by the way even using these areas, kill timer would make things definitely more interesting. This all depends if Bungie actually meant for players to utilize these areas.
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Are you mad putting all these kill timers in would just make everything in the game harder for new people and well it would make the nightfalls near impossible but some off the cruible ideas I agree with as cruible is a waste of game space
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Maybe a PVP player ho got killed by Atheon.
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Watch this for the truth
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I hate to bring this up, but it appears that some guardians are leaving beacons behind with instructions for other players to complete mini-objectives in exchange for specific rewards. This kind of consistency goes against everything the RNG stands for, and is not balanced as it gives some players an unfair advantage. These beacon rewards need to be replaced with a 5 minute perma-death across all characters as punishment for trying to cheat the RNG system, and it should also compound for subsequent attempts to take advantage of this 'glitch'.