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#feedback

Edited by finalFight: 10/21/2014 8:05:06 AM
5

Why are so many asking for dpad weapon swapping?

I just want to say that I probably didn't search hard enough but I haven't seen any post asking the devs NOT to put in dpad weapon swapping hit the top of the boards. But I've seen a lot of posts asking for it. I don't really understand the call for this for a few reasons... - Switching special or heavy weapons removes ammo for whatever category you switch out. Do people want this to change? That would completely break the game. It would make it extremely easy. Especially pvp. I don't think i need to go over how crazy it would be if everyone had access to every weapon all at once. - I thought the whole point of a three weapon system is to plan accordingly, and if you need to make changes on the fly... cool, you can! But you are completely exposed for a minute. Before a nightfall my fireteam needs to plan out who has what based on the enemies and their shields. If I could just switch from a void sniper to solar with the click of a button, that totally eliminates the need to actually think about what you are doing. Can someone explain what I may be missing? Some reason why having to load a character screen to switch weapons is that big of a deal? EDIT: I am playing on the ps4 and a decent connection, where I dont see much delay in bringing up the character screen or when swapping weapons. Oh and BTW- I'm in favor of hotkey ammo synth use (I like the idea of just having to hold the reload button for 5 seconds or something like that). I still like this idea because there will still be a 5 minute cooldown on using another synth. ------------------

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  • Edited by aboniks: 10/21/2014 5:37:51 PM
    How many situations in this game are there where you [u]can't[/u] withdraw, regroup safely, open your menus, wait for the server to figure out what's in your inventory, select the appropriate weapon, pop ammo synthesis, and then wait for the server to get around to rendering the weapon for you so that you can ADS with it? Any solo player or team on mics can employ this tactic with a trivial amount of effort. Unless there's some very tight lock-in zone battles in the VoG, the answer to "how many" is hovering right around "zero". The argument that "you shouldn't be able to switch because the game is designed that way" is rather weak . It's not designed that way. All you have to do is find a rock/corner/wall to hide behind, pop a bubble, stealth, whatever, and leave aggro range or line of sight; then you have all the time in the world to switch weapons. So why hotkey weapons? All that time wasted while the inventory interface figures out which icons to show us can be completely avoided with hotkeys, and right now it slows down the flow of combat without providing any benefit. It's not any more efficient or skilled to plan who will shoot at what than it is to bring all the guns and plan where you will switch them out. There's already a built in penalty for selecting a new weapon; That penalty is waiting for the weapon to be rendered after the switch, and watching your ammo evaporate. All by itself, that can take between 10 seconds and a minute depending on the circumstances, and it's obviously a limitation of the server-side inventory/network methods that Bungie is using, not a deliberate game mechanic intended to make us adapt. This is the real reason people want a hotkey...because this part of the user interface flat out [u]sucks[/u]. It was badly planned and poorly executed, and it's probably too late to fix it without a major system overhaul because network traffic for inventory queries is always going to be just about the lowest priority data moving through the network in this game, and putting inventory storage on the client-side is just begging for hax. If you prioritize it higher than any of the combat-related traffic, you're setting the network up for people to use the inventory screen to snaffle hit detection or maneuvering. The opportunity cost for those of us who bring all the appropriate guns to a gun fight is that we can carry less loot out the door at the end. If you enjoy the way you play, kudos to you, however, other people find other solutions, and none of us has a monopoly on doing it right.

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