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#feedback

10/21/2014 4:04:17 AM
6

Bug- Sepiks Prime Strike

At the first stage of the strike you are to fight off 3 waves of Fallen and Hive(stage 3 only) until your ghost has completed removing the laser obstacle in your way. Behind the ghost there is a second level catwalk where most tend to fight off the waves using distance and a stack of cargo crates as a defense. On that catwalk, if you stand at the broken railing or further away from the crates, enemies will randomly despawn and then respawn(fully healed) in the corner within a few steps of melee range. Normally in this situation the enemy must jump up to the catwalk at the broken railing to get within melee range. I noticed this event occuring several times as i was going through this weeks Nightfall strike solo for an exotic bounty i needed to complete. I hope my explanation of how to replicate the bug is clear enough for Bungie Staff to comprehend. I'll do my best to aquire some sort of photo/video proof to avoid confusion of what area i am speaking of. If this turns out to be sleep deprived babble and no one can make sense of what was said then i apologize in advance. Other players and readers, if you happen to have something to add that i may have missed/misinterpreted, please leave your input to help Bungie find a solution as soon as possible. Thanks, i hope it helps. SomeRandomGuy42 Edit: •Platform -Xbox 360 •Location&Mission -Earth -Strike: The Devils Lair -Refinery •Objectives -Secure the Refinery -*Mesh Layer Deactivation* •Issue -NPC Bug >NPC in combat disappears >NPC respawn to player location (teleport?)

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  • Edited by Razzupaltuff: 10/21/2014 8:43:51 AM
    Actually I believe the stealth mobs spawning on that platform is intentional to make it less of a cheese spot for getting through that part of the strike. Simple solution: Don't stand on that catwalk when solo-ing. Move into that tunnel to the left when looking down the catwalk into the room, where those glowing greenish-yellowish crystals are. Best spot to survive that stage of the strike and wipe out the mobs, and you can always retreat to an actually safe place if need be by moving further down that tunnel. ;-) The entire boss / miniboss fight system of Destiny is flawed (like almost everything else in this game). You should actually be required to stay within a certain distance of your ghost when having to defend an area. Right now, you can move to such areas' entries or exits and find a safe haven to survive the battle and comfortably clear out the mobs rushing you there. You can look at whatever part of this game you want to, and everything just screams lack of professionalism and flaw at you. Bungie. /double facepalm

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