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originally posted in: (Don't) Nerf this Exotic!
10/13/2014 10:05:39 AM
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I think things just weren't done right, weapons need a lot more balancing and when its comes to exotics they should only have perks that give them an edge perhaps. We just shouldn't be seeing exotics having more OP then the already OP weapons stats (or retarded Bungie bars). The reward of getting hard earned gear is that it should take you higher to obtain that even sweeter looking gear, but really this game is a barrens really. An Exotic already looks sweet, giving it slighly higher damage (THAT ONLY WORKS FOR PVE) and neat little perks should be about it; an Exotic shouldn't be having better stats then Legendary's. Legendary's should have higher stats then blue, and blues over greens. The loot and gear system is shit, well so is the reward system. There really is no point in sharing in detail, this game is beyond help (I mean that Bungie has giving up, its just going to shit out some small patches and over priced dlcs). Well, - Legendary's = Kind of like Diablo rares: Random in the element, random 2 main perks (possibly a bit more). More legendary's!. - Item name's includes prefix and suffix based on perks. - Exotics = Pretty much what i've said. FAR more exotics, but ACTUALLY EARNED(Only found from certain challenge modes or very lucky). Any unique perks can't be too powerful, stats shouldn't be touched. Not limited for equip (weapon and armor). - Blue, not as powerful as purples in stats or damage/armor. - Greens, not as powerful as blues in stats or damage/armor. - Whites.... ya I dunno, the game needs a crafting system... even then we should just forget them. - Crafting!, crate perks that replace current ones on guns (different quality, mats found from farming and breaking down gear). - Zones All get scaled up properly to different tiers of the player and have farm for higher quality craft. (like all lvl 20 when you hit lvl 20, then another scale up when you hit 25, 30). A whole lot of touching up on the strikes, nightfall, limit of players, VoG, tier gear, adding match making. Everything for PvE needs a drop kick to the face. Just all reworked to properly challenge and reward players, also properly tier things. Well, that's all i will give it. Not that its painful to be creative or not fun, but pointless waste of time when Bungie is just going to throw out the life boats.
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  • The Vex Mythoclast shouldn't even be getting nerfed seeing as how titans still have a 1 hit melee.

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  • Da fuq? If you mean the "needs to be timed just right to activate" melee, you are mistaken. I've blasted warlock, hunters, titan alike that have survived my shoulder tackle. And I get mowed down by shotguns all the time if they see me coming. As for the storm fist, that only kills when followed with some bullets or if the targets already weak. -_-

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  • Then you are bad at melee, I've seen titans with the exotic grey that gives them full melee charge on redrawn and that's all they do it melee. It's one hit no matter what, can't counter it.

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  • Edited by colonel6994: 10/18/2014 4:31:26 PM
    So if i understand, Titans have to die before. And after that, he won't try with melee at 100%, he will only try (or not). It doesn't seem to be so OP. Anyway, we were talking about Vex nerf & now we're dealing with.. a Titan nerf lol :s I don't think they're so OP. Best PvP are Hunter or Warlock..

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