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Destiny

Discuss all things Destiny.
Edited by x King High x: 10/14/2014 2:31:06 AM
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90% of players don't know how to play control

It's really sad how many of you out there think the game type CONTROL involves running around the map constantly trying to retake captured points. It really makes me wonder. Every time I see it I think about how one time I gave my dog three tennis balls and it wanted all three at once... It just didn't know its own limits. The point of this game type is to capture and DEFEND as many points as you can with a team of six. Since there is no public chat teamwork can be a difficult thing with randoms so you may have to pay attention to your teammates for just a couple seconds to see what the best strategy might be. As in; if you see your entire team trying to hold A and B don't try and take the other point by yourself... Even if you manage to take it, you're going to flip the spawn and give them the chance to get a jump on the rest of your team. Also don't forget that kills matter!! You can boost the points of your team by killing enemies but try to do it by either taking or defending a control point. Running to a moot area won't help your team as much as if you hold down B. I'm just trying to help all you noobs out there. Try and use a bit if strategy when you play and it will pay off. Any other useful tips for control are more than welcome Edit: a whole bunch of people are pointing out that you also need to kill people to win. I didn't really think that needed to be said since its so obvious but yea the determining factor of the game type is kills Edit 2: the point system for control is 75 points for each flag cap, plus 75 additional points for every member in the control point. 25 points for neutralizing an enemy flag. 100 points for a standard kill plus an additional 50 for each flag held by your team on the kill Edit:3 If the heavy ammo drops and you have friendly's in the area, wait a couple seconds for them to gather around (if you think it's safe to do so(don't wait too long)) to collect the ammo. More firepower on your team can help you take a flag or two and rack up some kills.

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  • This is a problem in all domination online games. Common sense isn't so common obviously.

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  • It's funny because the spotlight player this month is probably a control noob.

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  • It's all about applying pressure in the right places at the right time and choosing your battles wisely its not so simple as capture and hold. 1% of people know how to play control with/against/as a defender Titan. I have said this many times on this forum but I just want the word to get out. No matter who's bubble you stay out of it there is never a reason to go in it just leave and capture/defend a different control point. I can't tell you how many times I have had people stand with me on a captured point with no enemies around and other points being taken. Or group up on b in my bubble so the enemy team can get an easy multi kill with there super then take the point. It is an absolute disaster when this happens. Also to you defender titans do not use your super just to save your life because chances are where you use it is going to be useless. Place your bubble on a control point with armour of light not blessing of light or weapons if light they just don't do that much for you.

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  • Couldn't agree more

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  • Edited by Robotkio: 10/13/2014 3:29:21 AM
    [quote]Edit: a whole bunch of people are pointing out that you also need to kill people to win. I didn't really think that needed to be said since its so obvious but yea the determining factor of the game type is kills[/quote] I think it's important to mention. A number of other games I've played use the capture points as the road to victory with killing being used to help capture and hold points. I feel Destiny's mode has killing as the road to victory with the capture points helping augment that. Edit: I also feel people should know that they don't have to be right on the point to hold it. That's where people expect you to be. If you get a good view of the point from outside of it, try that to take your opponent by surprise.

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  • Edited by Sarcasm83: 10/13/2014 3:02:38 AM
    Unfortunately too true. It's way too often that the team is just moving in unison from one capping point to the next and by the time they've gone to cap all of them once, they've lost the first one, then soon after the second one.. and rinse and repeat. When that happens, it's quite pointless to try and setup a defense alone.. I often try to stay and hold the capture point we already have, only to see the whole team rush into whatever we're missing and then having to either back away from the capture point because my whole radar is lighting up from red indicators or having to fight 1vsMANY and ofcourse dying, while the whole rest of the team completely abandoned the previously captured point :/ It gets frustrating, when you can't do anything alone if the rest of the team is playing that way. Seems pointless to try and lone wolf defend just as it seems pointless to run with them. I understand there's no voice comms as bungie doesn't want the crucible to be an offensive insult fest - but at least we'd benefit from some preset command mechanics.. being able to select some from the d-pad menu like "Need backup", "Defend", "Hold", "Regroup" whatever you wanna name them...

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    • That's a personal problem.

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    • The description of the Control gametype says to capture points and kill enemy players. It says you capture the control points to increase the amount of points for each enemy kill. So technically you don't need to cap the points. Having one point captured adds +50 to each kill, two points = +100, and three points = +150; something like that. So having better killers who don't die is probably the key to winning. A side note, team revives was available during the beta but it looks like it was removed.

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    • i love when people like OP who have garbage KD like 1.43 tell others how to play LOL

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      • Capture the first point as a full team for additional early points. Then leave stragglers to defend while at least 3-4 move onto second point. Just my two cents

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      • Thanks for the breakdown. I could have learned that from another player in a match but there's no voice chat in matchmaking MP.

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      • Add Slood2 ps3 to play some iron banner

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        • I'd treat Control like I treat Domination: Cap two points, maintain control, avoid triple capping, kill enemies as they come.

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        • Thanks for getting the word out.

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        • Ikr I try to then get shot up cuz I'm not a hi level I can only play three hrs a week

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        • Good post. Also, add in there that you should capture the two closet zones that set up a strategic defense area. Most of the maps got two zones that are rather close with one that is further from the other two. Don't chase the golden fleece

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        • Edited by Void: 10/12/2014 10:45:43 PM
          Most people are just trash at this game in general. I've gotten over 8000 points in Control by myself and still lost because 90% of the players are just trash in general. Generally I either carry and win or carry and lose. I generally wonder if players who consistently go -10 have some sort of handicap.

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          • It really makes me wonder when a CoD player comes to this game and tries to tell people how to play the game and wants them to just cap two points only like all the whimps in CoD do. The point of the game mode is to hold all three of them, not just to cap two and then camp them for easy kills like Cod players think it should be done. This is not Cod stop thinking everyone has to play it like CoD fanboi's paly domination.. aka campanation. You get more points for kills buy holding all three and not just sitting back on your laurels where it is safe and only holding two. In fact the only way you get poins is by kills. It does not give points just for holding the area;s like in CoD. So it is better to try and have all three and not just hold two and camp for kills.

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            • I couldn't agree more! Take two points that are easily accessible to each other and hold them!! The other team will practically come to you to be slaughtered.. It's not hard.. Oh and if your taking a point and your teammates show up, don't -blam!-ing run off to be shot in the face! They are there to help! More people on the point the quicker it goes!

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            • Rule 1 of Control: if you're on Blind Watch, don't -blam!-ing cap point A. If your team starts by A -blam!-ing ignore it. If you cap A your spawn point will be at A while the other team gets both of the other points. If someone on the other team wants A and you spawn near them -blam!-ing bend over. Just -blam!-ing let it happen. It is not worth your time or the time of your team to defend A. It's on the complete wrong -blam!-ing side of the map to get anything done. I don't care if you're leading by 5000 points and everyone on your team is using the Suros Regime, just stay the -blam!- off of A. If you cap A you're gonna -blam!-ing lose and in Iron Banner that sucks and your whole team gets screwed over because somebody wanted to learn to spell.

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            • Great points. It infuriates me when I'm playing control and teammates just run by the control circles without capping them!

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            • I hate the ones that refuse to cap and only kill. Yes you want to kill, but if you control zero and they control three, they get a rather large boost to each kill... You'd have to kill like 2.5 people to get one of their kills. So if you see someone on your team capping, jump on speed it up and give them cover.

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            • Kills are great but your own deaths matters as much. Take two points, defend them and kill but also play defensively like its you're last life and therefore precious...

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            • Unlike most modern shooting gametypes that either focus on running and gunning or holding objectives, the control gametype gives players the ability to play as they choose. One player might think it is best to try and defend two points. Another might believe running the map, trying to take every point the moment it is lost is the most sound strategy. Control allows for both playstyles with an equal chance of winning. As the flags only act as multipliers and not the only way to score points, it is not necessary to hold them. The focus is still on getting the most kills within the time limit. While the flags expedite the rate at which you win, they are not necessary. It is possible (and I have been on both sides of this) for a team to be dominated and still take the lead. Winning simply relies on who is better at PvP.

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              • I lecture people on this all the time. when completed correctly i win control 20,000 to usually 7,000. Cap two flags and then wait for them to come to you. you don't have to camp. just stay away from the other teams spawn, pleeeaase!

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                • I'm actually learning a lot from this thread. I really wish teams could communicate.

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