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Edited by x King High x: 10/14/2014 2:31:06 AM
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90% of players don't know how to play control

It's really sad how many of you out there think the game type CONTROL involves running around the map constantly trying to retake captured points. It really makes me wonder. Every time I see it I think about how one time I gave my dog three tennis balls and it wanted all three at once... It just didn't know its own limits. The point of this game type is to capture and DEFEND as many points as you can with a team of six. Since there is no public chat teamwork can be a difficult thing with randoms so you may have to pay attention to your teammates for just a couple seconds to see what the best strategy might be. As in; if you see your entire team trying to hold A and B don't try and take the other point by yourself... Even if you manage to take it, you're going to flip the spawn and give them the chance to get a jump on the rest of your team. Also don't forget that kills matter!! You can boost the points of your team by killing enemies but try to do it by either taking or defending a control point. Running to a moot area won't help your team as much as if you hold down B. I'm just trying to help all you noobs out there. Try and use a bit if strategy when you play and it will pay off. Any other useful tips for control are more than welcome Edit: a whole bunch of people are pointing out that you also need to kill people to win. I didn't really think that needed to be said since its so obvious but yea the determining factor of the game type is kills Edit 2: the point system for control is 75 points for each flag cap, plus 75 additional points for every member in the control point. 25 points for neutralizing an enemy flag. 100 points for a standard kill plus an additional 50 for each flag held by your team on the kill Edit:3 If the heavy ammo drops and you have friendly's in the area, wait a couple seconds for them to gather around (if you think it's safe to do so(don't wait too long)) to collect the ammo. More firepower on your team can help you take a flag or two and rack up some kills.

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  • I just get tired of people who stand NEXT to a point but not on it. Stand in the circle, it won't bite.

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    • To be fair, most players in any FPS game don't know how to do much of anything. I believe 10% is too generous a number for people who actually know, and are capable, of doing what they're suppose to. 1% might be a tad closer. Maybe even 0.5%

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    • I'm annoyed becase of people tend to defend a area for too long untill the enemy team as gotten all objectives. It's also annoying at the start of the game you get two uneven groups of people going to two areas with one group only containing 2 where as the other has 5. I suppose it's alright capturing a objective that going to get a lot of fire power down but depending on the map it'll be nice if the two groups were balanced.

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      • True.

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      • Also, depending on the map, having one point like A might make it harder to win. I've noticed i loose more games starting at A on Blind Watch than when I start at C. It is just easier to hold B when you spawn at C. Another thing is when we loose C on Blind Watch the enemy team will rapidly catch up if they were losing.

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      • I'm not the best in multiplayer games, but I do well in this gametype since I hang near a point that gets the most attention and take out guys who come to take it.

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      • I usually dont capture points I choose a good sniping position where I can cover 2 of them at once, it is especially effective on Shores of Time where you can easily lock down C and B if you are a semi decent sniper.

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      • I love you for this. Can't describe how frustrating it is to have 2 zones and watch my team run to the other point while the other team spawns behind us and caps our other zone. Its like musical chairs for retards, you get nothing for running to that third point. Get 2 hold 2, easy peazy

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      • It's all about balance. You need to be able to juggle controlling enough zones to out-point your enemies, no matter what strategy either team uses. I've been in games where more zones lost to fewer zones, just because the players weren't as skilled. I've also been in games where we three-cap and completely dominate (I felt kinda bad by the end and donated a couple kills to some of the guys who weren't exactly drowning in points.) The most important part is calm communication and coordination.

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      • A vast majority don't know the basic concept of "Zone Control" type of games, but even less than 1% of the community understand in depth how the zone type of games work on a competitive level. If I were to give someone advice on Control I would give them advice on knowing which flags to capture, when to capture, and how they should generally view the mode. People should capture a zone once you've gained control over the surrounding area. Even players in the 1% percentile make the mistake of rushing into a zone hoping to capture it by simply overpowering the enemy with raw force. You need to simultaneously push for the flag while posting up at a cutoff spot so opposing players cannot interfere with the flag capturers. Incase people don't understand what a cutoff is, I usually use water as an analogy. It's like a water flow ~~|~ and you have to cut off the flow before the water reaches (or in this case has sight) its destination. Often times if I know I won't be able to capture a zone then I just neutralize the it then use it as bait. It sounds like a pretty common sense idea but it seems like I'm the only person who does this. People just run into the area trying to capture the zone probably because they either think no one is around or they're trying to rush in to defend the flag. When it comes to capturing flags, when you spawn at an unfavorable flag try to neutralize it but don't capture it. For example let's say you want A/B, but you only have A. If for some unfortunate reason the enemy flips the spawn and you spawn at C then just neutralize the flag so the enemy does not get bonus points for the kill. This would turn the situation into you having A, the enemy having B, and they still spawn at C. Assuming you still have map control over A, they shouldn't spawn at A because that's where the majority of your team lies. They shouldn't spawn at B because I don't think there is a B spawn anyways, but even if there was they wouldn't spawn there regardless because your team should be pushing B. So really, the enemy team has to spawn at the neutral zone, and they have to capture that zone again too giving your team extra time to push for the 2nd zone they want. From my own experience, the mistake many players, particularly CoD players, tend to make is that they believe the zones are necessary as if it were domination. [b]The zones are important but don't put yourself in unfavorable gunfights trying to capture a zone[/b]. In CoD domination the score is based on flags * time,, but in Control the score is all about how many kills you get. Even so, the zones are important for spawn control plus the additional bonus points for every kill. It's very difficult to win a battle when you have to compensate with 2 kills for every 1 kill your enemy gets. The way I see it, Control is just Clash except you can control where you spawn by utilizing the zones.

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      • The other team can have all the points the whole game if you never let them kill anyone on your team. The control points are literally just bonus points per kill and a few points for the capture. You should never die because you stayed in the circle attempting to take the point. Killing the person who killed you would have almost certainly gained your team more points.

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      • No point defending. Someone always leaps in with a special and clears everyone out. Better to run and gun and he who runs fastest captures mostest...

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        • So This past weekend was the first time I jumped into the Crucible with control as I've been spending majority of my time on bounties, story, strikes, and now looking for RARE fusion guns. Even though I would still rank myself a noob in PvP, I have to say that while I understand your argument, I don't think it is completely practical. When I first started, I thought it best that I should defend my post. The problem is that oftentimes you're sitting there for a couple of minutes doing nothing. When the eventual enemy comes by and if he has a pack and you get offed, you end up having wasted 2-3 minutes earning no points for your team. Maybe the solution is to offer a point bonus for holding the same territory for a certain amount of time. That would at least build incentive for a pack of people to grab "A"...send your best on offense to attack the other teams while you keep a defensive unit in place that would earn points over time for defending the territory. I think you would see the strategy completely change from players. For now though, having tried both methods, I feel that the best way to score is travel in a pack to different zones, take out the enemies while you can and occasionally pretend you're one of the enemies following a pack of them to a capture point and then void bomb them :) Not that I've done that or anything :)

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          • Thank you for this. So many times my team will cap two flags and then for some reason try to get a third which ends up the other team spawning at the first flag and taking it. It shouldn't be a constant swapping of flag A and C. Just cap two flags and kill people. That simple.

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          • I have to disagree here (for the time being). As you do mention the fast that voice chat is void you do not address the strategy it creates. While I agree that points must be captured then DEFENDED, I must say part of that strategy is the capturing part. As my team mates hold A (our starting point) I make a run for B. After capturing B we wait to see which point they decide to make a move for because no team can survive a match with a single capture point. If our team can not hold out on a point we change the strategy. We rotate and keep the other team on their feet. A similar idea is used in most sports. Hold the advantage and keep the other team chasing you. Once they make a move we head to their currently held point. Due to the lack of forces at this point it is usually taken easily. Rinse and repeats until you win the game. I mention the game chat because without proper communication I can not tell me team mates which point needs more people, and it ends up turning into a 1v4 battle. So until communication is established this will be my strategy and I will continue to kick ass with it in crucible. If you would like to hold a main point while I make a run out next objective maybe we would make a great team, but please do not critique another's strategy without realizing the flaw in ur own. [spoiler]no hate, just appreciate. [/spoiler]

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          • Edited by Undefined: 10/13/2014 4:25:37 PM
            Thank you for this thread. First time I stepped into Crucible/Control I thought I had an idea of how to play it, since "it can't be that different from all the moba I've seen," I thought. But it has become an utterly confusing experience when the team breaks off in different directions and I'm unsure who to follow or if I should really be defending a spot all on my own because hardly anyone stays and holds. Advice on taking control B, and avoiding A on mars, has been quite helpful. I would not be able to know that's the plan of action, since when the team doesn't break off everywhere they usually rush to A or C depending on their spawn.

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          • I'd also like to say there are some occasions when having the flag you start on will actually put you at a disadvantage from the start. I believe the mars map point A is a perfect example. It's better to have B and C on this map. Also on other maps if you only have one flag and continuously die when trying to capture B and your team just can't seem to get it, I would recommend going to the other flag and try to at least neutralize it. Doing so will take some of the other team back to that flag to recapture and may allow your other team members to get B. spawn flips are waaay to often when playing this mode, im sick of being surrounded and shot in the back! Unfortunately its because many players don't understand the mode, thanks for putting this out there!

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          • Also, the more people who capture a point, the more points the team gets. If one person captures A, that person gets 75 points. If two people are sitting on A then each person gets 75 points and therefore the team gains 150 points. As with other modes, teamwork is encouraged here.

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          • 90% of people don't know how to play this game.

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          • Surprising considering it was the only mode available in the Beta.

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          • i though control was make as many dead guardians as possible

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            • Thank you. I'm usually the one holding down a flag when the rest of the team takes off. Then everyone runs around from A to B to C like a bunch of kids at a summer camp scavenger party. Usually I do fine killing the stragglers who want to come up to flag B all by themselves but I can't hold of a whole team on my own. Good strategy is to lock down two flags, get 2 people defending each point and 2 floaters to harass the other flag or move about to whatever team flag that is under attack. It's hard when there is no team chat to work this out though. Control is usually my favorite pvp but on destiny it's hard because you can't talk to anyone.

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            • In control you can have no flags and win if your team is a killing machine and the enemy team sucks. This is unlikely but possible. I normally secure 2 control points and go on killing sprees while defending the them from being captured so my kills are multiplied as we know capture points multiply ur teams score gained at that given instance.

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            • I have seen this a lot too and I must admit I prefer to run around looking for kills rather than letting them come to me only I usually run into a face full of shotgun or fusion blast.... plus it takes me awhile to get going because I don't play everyday or sometimes for about 4 days. oh and I suck so my team is already at a disadvantage by having me anyway LMAO!

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            • It's not an additional 50 points for each flag held by your team on a kill. That's only true for 2 captures, because that gives +100 points. But having all 3 captures gives +200 points. Your Edit 2 would equate to +150, which isn't correct.

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            • But sometime a dog can get all 3 tennis balls! : http://www.tierchenwelt.de/images/stories/fotodestages/hund_tennisball.jpg

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