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Edited by TheMighty3X: 10/9/2014 10:47:16 AM
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How I beat the Archon Priest Nightfall (and you can too!)

EDIT: Now linked with a YouTube video of the fight. Skip to 8:36 I don't know if this method has been shared already, and apologies due for not having a video for this, but I figured I'd share this tactic me and some friends used to beat this week's Nightfall vs. The Archon Priest. I have to say, that even with all 3 Burns active, this Strike was still well easier than last week's against Valus Ta'Ruc. BEFORE YOU BEGIN- *Stock up on Ammo Synths if you have the Glimmer, especially Special & Heavy, because as I said, all 3 elemental burns are live (Void, Solar & Arc), so just as they can damage you severely, so too can you do massive damage as well. Okay now...TO BATTLE!!! SECTION 1- Entering The Cave Take it slowly. That applies to this whole strike. At level 28, most enemies will be able to 1-2 shot you easily, so use your elevated position against the Fallen & Vex and do precision damage, falling back to recover if you're in the red. If you're in critical condition, DO NOT FIGHT YOUR WAY OUT. Run & Recover, or prepare to rejoin your team as a failure. Be careful of the Hobgoblins in the second cave area who have higher ground. They will OHK you so somebody needs to prioritze them with a sniper rifle while the others focus on the ground forces. SECTION 2- Cracking The Door For the majority of this fight, you need to be perched up on the rocks overlooking the battleground below. Start by sniping the Fallen & Vex but leave ONE Goblin alive so you can go down and grab whatever ammo drop comes up and save some synths. Or just use them and stay elevated. Whoever goes down needs to activate the door and get back up to the rocks IMMEDIATELY, then all of you proceed to pick off the 3 Vex waves. Be mindful of the Hobgoblins in wave two who will be close to your zone (RPGS or grenades will suffice), and that Minotaurs have a Void Shield while the Harpies have an Arc Shield. SECTION 3- The Pike Run DO NOT SUPERTHRUST! Drive slow, like you're in a lowrider...keep a distance and burst fire with the Pike's guns on the Vex . I recommend one Guardian to be on foot and stay back with his sniper rifle and pick off any leftovers. Alternately, you can run one Pike waaaaaay in the back of two Guardians on foot using cover for all it's worth. The Pike burst fires from distance and gets whatever hit markers it can, while the ground team uses their specials & heavies to take out the Vex as fast as possible. Try to avoid using your Primary here, use the Burns to your advantage. When you reach the final area with the two Hydras, be extra careful of the Goblins on the ledge to the right & use that rock in the center as cover while you smash them with RPG rounds and grenades. You need to take them out as fast as possible then focus on the Hydras. If one of you can stay on a Pike and burst fire them, that's gonna speed things up. FINAL BATTLE- Slowly creep in and take down the last of the Vex. That entrance area is now your new home for the rest of this fight. Each of you are going to take turns peaking out from around that corner and popping the Fallen with whatever you've got. When you're in trouble, hop back up on the high ledge...ground troops will not pursue, but Shanks (who will all have Solar shields) can fire up there, so be mindful of this. After you've cleared those initial waves, it's time to release the Priest. Just like in section 2, one Guardian does that and immediately returns to that chokepoint. You then do the same as before, firing on him to lure him over to you. He will park it to the right of the rocks that are now blocking you from certain doom. Now here is where two guardians armed with as much RPG ammo as possible will take turns popping out behind the corner and blitzing him with rockets (damage type doesn't matter because they all do 2x). There will be adds- Dregs, Vandals, Captains and the Servitor hovering around...ignore them if you can and focus fire on the Priest. Remember those Shanks can attack you from behind the corner as well, so make your you stay on the ledge when you retreat. Guardian #3 should be taking care of them. Continue to stick & move until he's ash & then reap your rewards. The Boss strategy works double effectively if you're Hunters because you can go Stalker, slip through any crowd surrounding the Priest, attack & retreat. In any case, you will have to get back up to the entry point ledge as fast as possible to avoid getting popped. You can also use Stalker to scout around where enemies are to better line up your shot. Using this method we beat him first time go without ever even having to worry about the Vandal snipers across the map. I will post a video later tonight of you need visual aid, but this method should get you through well enough. Just remember to take your time and don't rush into any of the firefights. A sure and steady hand will win the day.

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  • WOW no one has every done this before. No one needs your help noob.

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    • Necrobumping the f*ck out of this topic, since it's Archon Priest with Skittles Burn again. Of course this time around you have your Fatebringers, VoCs, and all that shiny new CE weaponry. Should be a lot easier this time around.

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    • The team I went in with killed him in about 20sec. Right before he comes out I went to the left almost to the edge of the board. The other 2 went right. I could see him and still have a place to duck in just in case. I could also see him when he goes after the other 2 teammates. Just after he hits the ground let everything fly. I let the 2 on the right strike 1st. 1 using a sniper rifle with low zoom (make sure you get head shots to knock him back) the other guy using rockets as fast as he can. I also used my rockets as fast as I could. Make sure your heavy weapons are all the way upgraded. If we had a titan it might have been better but we didn't so we just went full force as fast as we could. The team was two lvl 29's (warlock & Hunter) and one lvl 28 (Warlock i think).

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      • How I did it: I shot stuff.

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        • Added a video of the boss fight in the OP. Skip to 8:36

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        • A buddy and i are playing the heroic strike on hard could use another to join, PSN MrRyanGorman PS4

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        • Thanks man, really useful

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          • Vex rifle corrective measure dead in 50 seconds.

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            • For the final boss, there are actually 3 spots where you have good cover and can unload on him making it an efficient kill: 1. Up above the area you're talking about is a snipe spot from which you can see 2/3 of the boss area and hide behind a rock for cover. 2. The large rock directly across from the cell has a cubby like spot on the end closest to the caves opposite the entrance to the area. 3. Under the metal platform next to the cell the priest is in. You can climb under from the end closest to the cell. If you get a team of 3 and each take a spot, you can take very little to no damage and kill him extremely quickly. Just bring enough ammo so you don't have to leave your designated area to pick up more.

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              • Edited by Stenbox: 10/8/2014 12:31:48 PM
                That's a good spot. You can pretty much ignore the Servitors, but Captains, Stealth Vandals and Shanks will make their way over to as far as they can walk, so you need to keep taking them out. We kept one guy with Fireborn on the top at all times, there was one time where the other two were dead down there and a Captaian oneshotted me on top and we were saved only by my Fireborn. There were 3 times when my friends were both down and I had to make a run for it. I made quick revives, ran all the way to the left luring the enemies there and then jumped back over them and got back to the safe ledge. Leave shanks for someone with Solar sniper as they drop in one shot. The guy on ledge should warn about stealth vandals as he will be able to detect them the best. Captains are the hardest as you cannot one-shot them with sniper or fusion and they hurt a lot, try to engage them all at once so they cannot regenerate their shields. You need good arc damage weapons. Snipers may even be more efficient than rocket launchers, combine both for best ammo economy. Try not to waste elemental ammo on minions. Bring LOTS of sythesis for special and heavy, 10 each is not too much!

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                • Getting on the pikes is suicide, the mobs can one shot the pike which blows up and kills you, DO NOT use pikes unless you want to risk it.

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