I personally think poll answer 2 would be ideal. My argument is that you cant get much of a spree going when everyone at some point gets their super at least once because it charges automatically based on intelligence.
If poll answer 2 would go into effect (not that it would) id recommend switching what intelligence does now to making it increase the amount your super charges when you get kills or assists.
Ive always been against the idea of giving someone something for nothing in video games. For example CoD death streaks, why reward someone for being bad? Its obviously to please the masses but imo it hurts the gameplay. The way supers charge now is a form of what i mentioned above.
Your thoughts? Keep it nice please :)
-
Hunter's super should be [conditionally] nerfed in PVP, They are somewhat OP, but not too OP, the problem is there are just too many hunters, it's so common to see 4 hunters in a team in crucible now. If there are only 1-2 hunters in a team in a 6v6 game, it has no problem; but when there are 4 golden guns/light sabers continues show up 3-5 minutes into match, you can do nothing but get slaughtered. Your team sacrificed 2 member to take down a light saber, and before you can even breath, next light saber pop up cut you in half. Then they will have their score bump 3k-5k in less than 2 minutes. So, nerf them, but only nerf them when there are more than 3 hunters in a team, by simply make their super gage grow slower - the ratio depends on number of hunters in a team.