Supercharged players should appear differently on the radar, so people actually have the potential to react and use counter-strategies, like we all said in the Beta.
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if bungie just did the obvious thing and allowed public chat in crucible it wouldnt be an issue. communication solves any problems with calling out supers that are mobile like blade dancers or sun slingers.
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I think that paints too much of a target on people, especially if they don't plan on using it immediately. I'd prefer a visual cue like a glow on the player's Guardian that's not really bright but definitely noticeable. It could even be colored based on their damage type. I'd like that.
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Doesn't it already give guardians using a super a glow? The hunters supers both make him glow orange with fire for gunslinger and arc light for bladedancer.
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I'm talking about when it's charged, but not in use. A visual distinction of players that are able to use their supers but not currently using them.
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Oh yeah that's makes much more sense
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Not a bad idea
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By the way, the problem with charging Supers via kills and assists is that you reward the players already winning, to an even greater extent than the game does now. It's the sort of instant gratification Call of Duty does with kill streaks. It doesn't help balance.
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I think your confusing whats "fair" with whats balanced.
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So it's balanced to give the best weapon only to people performing well? Balance is about making everything accessible and as close to fair as possible. If supers leave PvP so would I. (I am rarely in it as it is) if only the elite people get the best weapon in a training match (game lore for crucible) how does it train anyone? Supers are in because it teaches you how to use them best.