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#feedback

10/2/2014 5:09:55 PM
14

trading system that is fair

Ok, here is my idea for an in-clan trading system. It requires at least two prerequisites but I think it would be fair system. Here are the prerequisites: 1. A Clan Hall in the tower where players can go by, say, elevator. 2. The ability for clan members to create their own bounties from the pre built list of options. In the Clan Hall there will be an AI know as the Quartermaster or Weaponmaster where players can drop off items of all tiers for distribution to other players. The player turning over a weapon will then select a set of bounties that need to be undertaken to get the weapon. These bounties would be numerous, very difficult and will be selected from a larger pre built list of bounties based on the tier of the weapon. Based on the item’s tier a set of materials will also be added to the requirements to achieve a given item. When a player comes to the clan quartermaster for a weapon he/she can select a weapon type and tier he/she wants (e.g. an exotic shotgun). The player attempting to gain an item should have to pay for this right in my view. They can then search a list of items that have been offered up by donating players. Only 1 item can be pursued at a time (no bounty hogs). Once a bounty set is selected it will disappear from the Quartermasters list so other players cannot pursue it. The player then has 72 hours to begin their bounty set (turn in the first bounty) or the item will revert back to the list. At least 1 bounty on the requirement list must be completed every 48 hours or the item will go back on the list. As each completed bounty is turned in the player receives exp. but the donating player receives vanguard reputation points of an equal amount. Once the bounties are complete the player will have an unlimited amount of time to procure the materials that are paired with the bounties. Turning in the final material gets him/her the item. The materials that are turned in all go to the donating player. If a player wishes he can offer to give all engrams (of lower or equal tier and of the same item type to the item he/she is pursuing) until the bounties are complete to the donating player in return for experience being added to the weapon they are pursuing. In other words, I’ll give up all my secondary weapon exotic and below engrams for the duration of this bounty quest for the exotic shotgun I’m pursuing in return for a leveled up shotgun. That level will depend on how many and of what tier the engrams are that I turn over. So? What does everyone think? Would this work? If the bounties are difficult enough it would keep unworthy people from getting good weapons and it would be worth the work to go after a weapon you have selected rather than leaving it to somewhat random chance.

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  • Edited by Mike Lawrence: 10/3/2014 2:05:01 AM
    Ok let me come at this from a different angle. What if everything sold by the gunsmith came from players who sold him unwanted decoded engrams and weapons they had outgrown. So you don't disassemble guns you sell them or trade for parts. Is that unfair? Now, for people buying the guns, they would make the payment for the weapons of rare or above with new types of bounties, marks and material other than glimmer and instead of that payment going into a blackhole it goes to the player who delivered the weapon to the store. Is that unfair? Cheating? Now there will be a problem. If every transaction concerns a unique item and this is occurring worldwide you would not be able to keep up with the rate of turn over in the inventory. Good, unique weapons would appear and disappear from the menu too fast too purchase. It's too much, too fast. This is the case until you break up that inventory into smaller groups so that only few dozen players see the inventory of a few dozen players at any given time. But how do you divide people into groups? How about by voluntary association a.k.a. clans? Now players provide stock to their own community with grinding and people buy with grinding.

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