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9/30/2014 4:42:53 PM
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Vault of Glass Part 2: The Templar

The Templar Phase 1 After moving into the vault, the team will come to a ledge. Dropping down from it will spawn The Templar. At this point, he cannot be damaged. There will be a Conflux right where the team lands that the they must defend from waves of Vex. It looks similar to the spire that was built in the first part of the raid, only smaller. If too many Vex sacrifice themselves to the Conflux, the team will be all be killed. After completing this, the middle Conflux disappears and Confluxes appear on the left and right. The team must protect both from oncoming Vex. The team will receive a message that "a horde is coming," which will spawn many Fanatics (distinguishable by their green aura). When the Fanatics are killed, a green aura will appear on the ground that must be avoided. Walking into the aura will mark the Guardian. The Templar will occasionally use a skill called "Ritual of Negation" that will kill all marked Guardians. The mark can be cleared by walking into a fountain of light in the middle of the room. Finally, defend all three Confluxes from oncoming Vex. Phase 2 After all Confluxes have been successfully defended, the team will receive a message to "kill the oracles." The Templar can still not be harmed. Oracles will continue to spawn for a while. They appear as a yellow ball of light, and only appear in certain areas and cannot move. They will be supported by Hobgoblins. When enough Oracles are dispatched, the next phase will start. Failing to kill an Oracle will mark all the Guardians (even the already dead ones, so when revived, they will be marked), similar to before. After completing this phase, the team will again receive awards. This time, they can receive Ascendant Materials, or legendary items. Phase 3 A relic will spawn in the middle of the room. One Guardian can pick up the relic, which will give that guardian a shield weapon while it is held. It can also cause massive melee damage to Vex when used. When the relic is picked up, The Templar will spawn. He fires Void missiles, and has a very powerful melee. He also has a shield that is immune to all conventional attacks. To remove the shield, the relic super power must be used. When his shield is taken down, Guardians may be surrounded by a red globe. The globe must be destroyed in a short period of time, or it will kill the Guardian inside. If the Guardian leaves the globe without destroying it they will also be killed, therefore it is not recommended to be in the air when the orbs spawn as this will likely force the Guardian out of the globe. After removing the shield the Templar will attempt to teleport, the location that he teleports to will be marked with a red ring. If a Guardian stands in this ring the teleport is canceled, extending the time that the Templar is without his shield. It is important to note that canceling a teleport will spawn Minotaurs. The guardian with the relic should concentrate on the adds, as killing them will give bonus super energy. Oracles will also spawn during the fight. Failing to kill them again marks the Guardians. The Grenade for the Guardian is replaced by a temporary shield that functions similarly to the Defender's Force Barrier. This shield barrier cleanses the Negation Mark from all Guardians inside it in addition to blocking all incoming attacks. If the Templar is not killed, he will eventually go Enraged. This occurs at some point after 10 minutes of fighting. While Enraged the spawn rate of all adds is increased, and minotaurs spawn constantly, and the Templar will use the Ritual of Negation more frequently.

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