FYI IM NOT SAYING BD IS OP, it just isnt working right.
So what exactly is so broken about them?
[b]They take considerably less damage while dashing during the super.
There arent any skills or abilities that give them a higher damage resistance, and yet they survive what should kill them.[/b]
Ive got a few clips showcasing this.
[url=http://xboxclips.com/video.php?uid=2533274817724282&gamertag=Sims3k&vid=092f4a8d-9632-47cf-9d5f-268d9080adb3] Clip 1[/url]
[url=http://xboxclips.com/video.php?uid=2533274817724282&gamertag=Sims3k&vid=14563d76-3b82-4e81-b38c-33abed4d22ae]Clip 2[/url]
[url=http://xboxclips.com/video.php?uid=2533274817724282&gamertag=Sims3k&vid=30208d70-afba-4c77-8d5f-6b634aa483fa]Clip 3[/url]
[url=http://xboxclips.com/video.php?uid=2533274817724282&gamertag=Sims3k&vid=e1a4a5e8-2c2e-4dd2-b0b2-f7ad4b938aca]Clip 4[/url]
[url=http://xboxclips.com/video.php?uid=2533274817724282&gamertag=Sims3k&vid=83649447-23af-4d7e-9c11-58f574d36b02]Clip 5[/url]
[quote][url=http://xboxclips.com/video.php?uid=2533274817724282&gamertag=Sims3k&vid=27f32cf9-b2d7-4774-8dd3-7a6a2fadb907]Level 9 Hunter gameplay clip i recorded[/url]
Its so easy to dominate with this class, you never get this many multikills or sprees as a titan.[/quote]
This subclass is so stupidly broken. When you stand still and take bullets you take normal damage, when you dash using arc blade bullets pass through you and dont register. Fix it bungie.
[u]At no point in the ability descriptions does it mention that blade dancers have extra shield or armour during their super.[/u]
[b]They SHOULD NOT be harder to kill, its not some ability they get.
Bullets ARE NOT doing the damage they should be doing.
This is BROKEN and needs to be fixed.[/b]
-
I wouldn't say that the Bladedancer Subclass is [i]broken[/i], but I would say that it is [i]slightly[/i] overpowered compared to all the other Supers. Many people on the forums have exaggerated the effectiveness and imbalance of the Arc Blade Super probably out of frustration of repeatedly dying to it, but there is only one problem with it. It's the ability modifier Hungering Blade. This perk immediately triggers health regeneration on Arc Blade kills, and the regeneration rate is so fast it can fully restore the Bladedancer's health bar almost instantly. Immediately starting health regeneration is fine, but not at such a crazy rate, especially since the Bladedancer already has significant damage reduction while Arc Blade is active. It takes so much firepower to bring down the Bladedancer's health while Arc Blade is active, and yet all that health can be regenerated in about a fraction of a second if you get killed by Arc Blade, so even if you were extremely close to killing the Bladedancer, your efforts are practically useless to your teammates. To the people complaining about the damage reduction, that isn't the issue with Arc Blade. The damage reduction is necessary for Arc Blade to be used effectively, since it is a melee-based skill. Hungering Blade is currently way too powerful, but other than that, I don't find Bladedancers particularly OP.