ive got clip 5 now, which shows that blade dancers dont actually get an extra shield or any extra armour.
I kill this bladedancer with a shotgun melee combo.
This just proves that bladedancers are supposed to be weak, but half the time bullets arent registering on them.
It just proves the bad latency issues in the game.
I want to break down clip 5 and analyse it.
Hunter blinks in and survives my super because of my teammates "well placed" bubble.
Hunter blinks out to recover and activates his super behind a corner.
Hunter is confident he can take on 3 people inside a ward of dawn.
All 3 of us have blessing of light overshield.
Hunter dashes at Warlock but miscalculates, hits him once and removes his shields but forgets to finish him off.
Hunter dashes at Titan and 1 hit KOs him somehow? He had the same shield as the warlock.
He starts to dash at me with a quarter shield strength, i shoot him with a shotgun and melee him the same time he melees me.
I survive with an inch of health and he dies.
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This is the best addition I have seen all day. The problem with the Bladedancer subclass is the amount of time, in PVP, that the game takes to register a kill. I cannot tell you how many times I have slashed a person 3 times and they die after it says that they killed me. Cause I still get oneshot quite a bit, I should even have some gameplay footage of it on my PS4; but even if I don't it would take 1 PVP match to show the problem. Bladedancer isn't OP, the lag is.