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9/28/2014 5:37:22 PM
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I would like to say I enjoy well thought out and construtive posts, and I can see you took your time with this one. With that said, I'll try to be as respectable as possible with my response. I would say everyone "disappointed" with this game has let their imagination soar with all the hype around the game. I for one, wasn't even planning on buying Destiny even with all the hype around it and what not. However, upon playing the beta, I was pleasantly surprised and decided I was going to get it. The game delivered quite well in terms of what I was expecting from the beta. Most of you, though, seem to have created an amazing game unlike anything ever made with endless replay value and something that would just blow the world away... well sorry to tell you but games will never live up to this type of hype. Also, everyone complaining that there isn't enough content (including yourself, seeing as you have over 100 hours logged already) has invensted quite a bit of time into this game. I woudl love to know of ANY GAME that you have logged 130 hours in 3 weeks simply playing nothing but the PvE aspect. I can not think of a single one, in my 20 something years of gaming. And I bet you can't either. At best, the only campaign based game that I logged quite a few hours on was Gears of War. I feel campaign driven games are the way of the past to be honest, but destiny took a new spin on "campaign" driven content and such and I think they did an amazing job. My biggest gripe is the storytelling though, yes, it is severly lacking in this regard. They failed to draw me into this "universe" and I feel no connection to any of the characters what so ever. However, the actual in game mechanics are fun and enjoyable. Is this game perfect? Hell no. Is it one of the best games I've played this year though? Hell yes. One thing I've been blown away by is how quickly and how much passion Bungie has for this game. We've had more patches and hotfixes and more communication in the first month with Destiny, than we have in over a year in other games like Battlefield. I have faith that they will ocntinue to improve this game. Most of the "missing content" you are complaining about will probably be free content in the near future. As bungie is being very secretive about this area, I feel they have something in store that will please all of us. Not to mention they already comfirmed there will be 6 classes in total. So more content is coming. I just feel people expect too much these days. Is this going to be a game I play for years? Probably not, but I'm happy with the product for what I've payed for it. And, with already 130 hours logged, you sure as hell got your moneys worth too.
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  • Edited by Robatus10: 10/1/2014 6:34:04 AM
    Let me guess you are a COD or BF guy? I agree to a point with you. However games like the Elder Scrolls (excluding ESO), Fable, Fallout, Borderlands have immersive and enthralling storyline content. Even you say yourself that the lack of storytelling is an issue. The game mechanics and gameplay is awesome. But there is no reason or explanation as why I have to kill random alien race (Fallen, Hive, Vex, Cabal). As for game play hours in other games... I have logged around 120hrs in this game. In Skyrim alone I logged well around 1000+ hours (I had around 150hrs of gameplay in the first month alone) and that is a single player game. Fallout New Vegas around 1200+ hours of gameplay. All the Fable franchise is around 10hrs per game for gameplay so not much argument there. Borderlands I have around 1000+ hrs on the first game and possibly double that on the second. That game franchise is just too comical. All these games had great storylines or "campaigns". Games with "campaigns" (such as the ones stated above) are not going away anytime soon. So your comment about how story driven games are a thing of the past is wrong. I don't see games with thick and enriching storylines just up and disappearing in the near future. Granted there are very few, but I don't see developers just throwing storylines out the window either. The only reason I know my hours on a game is due to my wife keeping track of hours so she has something to complain about later. (On a side note that's something you will learn when you get married. Some men cower from pissing off their wives. I make it my duty daily to give her something to bitch about. Makes for better nights in the bedroom. ;) ) Any way, the game play is awesome the game storyline sucks. Combat is the best part, it has that Halo feel with the progression type of Borderlands. Other than a short and inconclusive or even comprehendible storyline you have PvP. I am not COD or BF guy so running around killing players day in and day out is not my cup of tea. I actually do not like just "run and gun". A reason has to be given for a kill order (meaning storyline) and not a "Because I said so" shady story pitch. My favorite line in the game thus far is from the Exo female on Venus "I don't have the time to explain why I don't have the time to explain." That is the whole of the content (which means storyline) of the game. Bungie doesn't have the time to explain to us why they don't have the time to explain the storyline....

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  • I do play Battlefield, or did play battlefield I should say... untill DICE LA got their hands on battlefeild 4 and ruined one of the best FPS series EVER. I do, however, also play all types of games, including everything you mentioned, except for fall out. Skyrim and borderlands were great, but they offered no real challenge to me. I got bored in under a month, I feel borderlands was great for it's comedy no doubt about it, but its replay value just wasn't there for me. I love games that offer a real challenge, and while most of the campaign is beyond easy, I really love Desinty's raids and nightfall strikes. I feel once they add more raids to the game, there will be lots of replay value for me, and I look forward to finally beating the raid on hard aswell. My point being, is that there are barely any single play campaign only games any more. For example, even elderscrolls went a different direction and has made elder scrolls online because they know the future of gaming brings in multiplayer and campaign driven content, and merges them together.

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  • Edited by Robatus10: 10/2/2014 3:03:12 AM
    I am still going to play and give them time to launch DLCs. But if this is the measure of what they can offer then after a DLC or two I will stop playing entirely and find a new game. See I guess you can call me a sapio-gamer (yes I stole that from the term sapiosexual ) in which the game has to appeal to my "geekdom". LOL. There are three major archetypes of games; trance, puzzle, and story driven. Trance is the repetition of the same action over and over with little to no puzzles or storyline (which is most FPS games). That keeps me busy for an hour or two then I get bored. Puzzle games have wild and interesting puzzles to solve (which can easily be tied into trance or storyline game archetypes. One such example is Minecraft. Minecraft is a trance game for farming or mining materials, the puzzles come when creating items and structures.) Tetris is among the oldest puzzle games in exists, yet that keeps me busy for maybe an hour then I am bored again. Storyline games immerse you into another world all together. Usually hailing mysteries to uncover as well as keeping you engaged into what is happening. This archetype can entertain me until I have explored every possible outcome. The modern "new gen" of games are attempting to do what I have dreamed of for years. Blend all three archetypes into a game that houses all the elements that entertain gamers. Which (if done correctly) would bring a game that has NEVER been done before. Elder Scrolls Online attempted it but failed miserably. I played ESO to end game and was disappointed the entire time. Gaming companies are pushing more into marketing than they are into the actual game itself. But as we learned with Halo: CE the game doesn't need much more marketing than the normal marketing tactics if it is an innovative game. FF 7 was another game that utilized common marketing methods and copies are still being sold today on PS for downloads. Games that DO deliver what they promise usually are trademarks and franchise all to themselves. So far Destiny is not among those ranks. However I do hope Bungie proves me wrong and gives me a game that I can be proud to spend countless hours on. So I will play and max whatever out I can before the DLC launches.

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  • This guy knows his stuff. Thank you, sir.

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  • I think that was well said, sir. It aligns with my own experience with the game pretty well.

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  • I can think of four games where people poured in hundred+ hours in the first few weeks, but only one of those is similar to Destiny where the story is lacking and the world feels empty but the gameplay is so fun and addictive that it's overlooked. The three are Skyrim and the Souls series, but the one similar to Destiny in (lack of) story and atmosphere is Dark Souls 2.

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  • Six classes? Or subclasses? If you can remember the source on that I'd be pleased to check it out

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  • I was asking everywhere before the game came out about the third focus for each class, and could not find an answer accept the "you basically have 6 classes at launch" answer. pretty much they're saying 6 total for now and 9 total later. [spoiler]unless they "cut" the third focus like they cut up the story.[/spoiler]

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  • Thats what I thought as well, when I firat read op though he made it sound like he had source on three more classes besides titan warlock and hunter. Not 6 subclasses. And yea, I would bet money on there being a thurd subclass for each class in upcoming paid dlc

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  • He means subclasses and the proof is the placeholder in the inventory that still has a blank spot for a third focus. With Bungie removing the locking of focuses but keeping the placeholder, and each class only getting two of three elements, shows we likely get a third subclass.

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  • Yea im familiar with that, guess we'll just assume 6 acrually meant 9 subclasses.

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