JavaScript is required to use Bungie.net

Forums

9/27/2014 8:36:48 PM
27
[i]Let me refute this post at every point I can. I'm ignoring opinions such as "bad story" and "stale multiplayer," as these are seen in the eyes of the beholder.[/i] 1. [u]Story Unfinished[/u]. This will use a reason I'll reference for most of the other reasons below. But basically guys, this isn't an action game. It's an MMO. As an MMO, you usually have a subscription, and with that subscription, you pay for the development of the next expansion pack of content. But there's no sub fee on Destiny (PS+ doesn't go to Bungie). So they used some of the initial investment to create some of the future content. Which is completely legitimate. The story isn't done. One chapter of it is. See WoW expansions for what I mean. 2. [u]Previous Expo Content Removal.[/u] These betas for the shows are all unfinished. They mention that before and after each preview. Meaning they're fully within their rights to pull anything seen and restructure. it. If you'd like to know why, think about it. Most of it makes sense. Why not have actual weapons drop? Beacuse it'd be dumb for a multiplayer experience to have someone stop everything they pick up an item to compare it. They increased the smoothness of the experience by making it something you worry about later, not in the midst of a mission. 3. [u]Access Denied[/u]. These areas may LOOK done, and you may have them "on your disc," but they are not complete. They are sealed off while Bungie adds content to those areas with the money you paid for the game. The reason it exists for you to glitch into is because it's far more convenient to a consumer to have content on their disc unlocked than it is for a massive update everyone needs to download at the same time only to bog gameplay for a week. (See any next-gen release for confirmation of this.) 4. [u]Demanding content[/u]. First off, no one's said it's free or not, so don't jump to conclusions. The Expansion pass is there in lieu of a subscription fee because Bungie plans on updating this game FOR A DECADE. Do some number crunching to see how expensive that can get. I knew this going into it, and knew I was paying for that ongoing, expansive experience. I don't know why you didn't. [u]Conclusion.[/u] Bungie has met its requirement of releasing a full experience. There is beginning, middle, and end game in story, multiplayer, and raid settings. What it also guarantees is ongoing revision, expansion, and content release.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Derp-stiny is not an mmo. They did not call it an mmo, and It does not play like an mmo. Everyone, please stop calling it an mmo.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It does too play like an MMO. Item rarity, the way looting is handled, raiding and team-based PvE dungeons all featuring bosses (just so we can separate Borderlands from the spectrum). Reputation grinds. It plays just like WoW does if you strip the glaring differences between FPS and hotkey combat. No, it is not an MMO. But it plays just like one.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This game is a Dungeon Crawler Action RPG in the First person Perspective, not an MMO.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The MM part in MMO means massively multiplayer, and with its social hub that maxes at 16 players, its not. It shares elements with MMORPG's, but thats not saying much. It plays like an fps with rpg elements. Grinding for gear is not an mmorpg specific element, but one native to almost all rpgs with RNG.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The entire first part of that comment was irrelevant. I said it wasn't an MMO. I just said it plays like one. Sure, I'll give you the RNG point. But what about the rest?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Right?! http://www.gamespot.com/articles/is-destiny-an-mmo-bungie-weighs-in/1100-6416234/ I mean... there's that article where the devs say it's not... but they also say you'll be compelled to explore and that the experience is built around heart-pounding action, so... ya- take that however you want I, however, completely agree. This game is nowhere close to an MMO. They can say they have MMO aspects all they want, and you know what? I'll agree- I'll agree that they took all the shitty aspects and none of the good ones. If you say this game is an MMO, you have clearly never played an MMO. Or at the very least, you played a very shitty one that also only had the negative features of an MMO. If this is what people expect from an MMO, then people have really dropped their standards. -blam!-, if this is what people expect from [i]any[/i] game then they've dropped their standards.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Exactly my friend :)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Every single one of WoW's expansions was it's own self-contained story. The base game(vanilla) was good enough to stand on its own at launch without the need of updates or expansions.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The first chapter may be done but there is little denying that it was poorly constructed. I've played other MMOs (some of which are free to play) and they have more (and better) stories in the intro areas than Destiny has in the entire game. So, using that as a touchstone doesn't quite work.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • In order for the story being unfinished it has to have a story in the 1st place, the crap thats in the game is very very poor effort, oh its ok we get the rest of what was ment to be a story in dlc's tht they kindly cut out of launch game. Give ppl a decent character driven story n ppl will pay too continue it, give ppl no story n ppl wont be bothered to pay 4 future story, just watch it on you tube, save cash for proper story driven games coming out

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It has a story. You just have to take yourself away from the game so you can read up on it. Lol I know it's pathetic.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah but, the Rewards system completely sucks. To much boring, repetative (same missions over and over and over) game play for no rewards. There is no story, no interaction with other players and on and on and on. This game should have cost $20, since there really is NO content.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Agreed. But labeling Destiny an MMO is misrepresenting. Its more of an MOFPS. And most MMO's these days don't require subscriptions anymore with the absurd growth of the F2P market. Those aside, I'm so effing glad that I'm not the only one here drawing parallels to the MMO space and how the story *shouldn't* be finished. How asking for money for expansions (note, they're not "DLC." DLC is a console-made thing that generally features small updates more frequently, leading to a higher long-term cost to the player.. while expansions, deriving from mainly PC gaming are substantial boosts to content with a higher up-front cost, but released much slower and ending up being cheaper than DLC) is going to keep this game healthy. How the expansion pass is a great way for Bungie to get a jumpstart on their budget left to continue the game going. And I've got a stronger point for the "unfinished" story being weighed with WoW. Use RIFT. WoW's expansions generally conclude themselves abit better than Destiny has. RIFT, however, is a different case. From the early levels in the game, you're introduced to Regulos: your main evil of the world that you aim to destroy. But somehow, he didn't manage to make the vanilla version... I wonder why? Because they needed a way to continue updating. Instead, you got to kill him in the first expansion (after killing him, I actually lost all sense of desire to keep going). Something I feel we have to push is that this game does two things that are hardly done. Its a console MMO. There aren't many out there, and the ones that are tend to be a little weak in some major aspects. So needless to say, its in its infancy. Same goes for MMOFPS's, or in Destiny's case, MOFPS. There are no real do's and don'ts established for these types of games. Its like Everquest all over again. I feel almost obligated to try to help them see past these mechanics they complain about (atleast, the ones that are featured in almost every MMO) and get them to open their minds a little bit.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by FaceXplant: 9/27/2014 8:51:06 PM
    you post is spot on and I applaud your insight

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1. The game has NO in game story. All story is in the Grimmore. Did you watch the e3 trailer.... did you see how much the speaker actually said instead of.... "I could tell you this, and I could tell you that" This game had a great story which was ripped apart, so your thought on an unfinished story because of an "mmo" ( this is not an mmo ) is false Original story [spoiler] The below I posted in a comment to a thread about an alternative story. Now seeing how most NDAs are invalid once the product has released I firmly believe I'm safe in sharing the Destiny story when I was invited to a User Research Case Study done by Bungie in early 2013. Note: Test Group = the people in my testing session. Group = Crow's Group. A run down of how the Destiny story was around early 2013. Crow ends up being introduced earlier on in the story, in the place of the Exo Stranger, which is interesting to note. This story revolved around discovering that there was something wrong with the Speaker, and the Traveler. As a Guardian, you were abducted by this yet to be named group led by Crow. In the second mission on Earth you got to a certain point, and he swooped down knocked you out, and brought you to this secret base on Mars. There you met with some Guardians that abandoned the Traveler, the Speaker, and the Light so to speak. It was led by Crow, a burly old human, the Exo Stranger (Who evidently in this variant of the story was male, but had relatively the same personality), and one or two Guardians who lost their Ghosts. It had this predictable plot where the Traveler was the cause of the collapse of the Golden Age because this group found out through their travels that the Darkness was a spawn of the Traveler rather than it's rival. Essentially when the Traveler was brought to Earth it unleashed the Darkness and took over the majority of the technology that Humanity used, turned it against them and nearly wiped it out. As that happened centuries ago the truth was twisted through the speakers that the Traveler protected Earth in it's darkest moment rather than destroying it. They send you to Venus to lure out a Gatekeeper, and steal it's core which supposedly held an AI that could help bring the truth to light about the Traveler, and the Speaker to the citizens of the City. Around this point I recall going to Mars to retrieve the remains of another powerful AI that the Cabal was repurposing for their own use. Then at the end of that mission the test group was sent about 10 hours further into the game where we assaulted a Hive base on the Moon, after the group discovered from an AI that the Hellmouth (IIRC it was a different name then) was a housing for a super weapon that could revive the Traveler from it's dormant state so it could wreck havoc on Humanity again. That's all I vividly remember from the story from that session. I wanted something different, but it felt like yet another halo game. The planet progression was different too, it was Earth > Venus > Mars > Moon. Also the deactivated Spider Walker near the start of the released game is a reference to the Spider Walker in the internal build I played where the Fallen dropped down a bunch of Shanks, Vandals, Driegs, and a.. spider walker. Luckily around mission 7 after returning from Venus to grab an old Starmap I could finally defeat the thing. [/spoiler]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Story in MMO's tend to be a budget whore, of sorts. A lotta money gets pumped into them, and the endgame suffers. This should *never* happen in an MMO (Or in Destiny's case, an MOFPS, just so I don't get a thousand comments of people not getting why I compare Destiny side by side with MMO's). Because the truth is, you are going to cap out and finish the story missions. However, what alot of console players, I know, don't get is that MMO's aren't meant to be beaten in the traditional sense. They're meant to be replayed. Raids bring you back multiple times. PvP brings you back again and again. This is the nature of the beast. If its not for you, that's okay. You're entitled to that. But you're not entitled to bashing Destiny into the ground, harming its playerbase by pushing would-be newcomers away because they heard all these *bad* things, which are mostly opinion. You're not entitled to tearing down something that I'm sure plenty of developers have put heart and soul into. (Even if its done poorly, that doesn't mean they weren't invested in their work. I was in school for programming, and while I never really wanted to make any of the programs I did, I always felt achieved and proud when the end product functioned. I know it would be demoralizing if someone were to just attack everything I did with it) For the console players too used to traditional gaming, whether you yourself are one or not, you really need to take a step back and open your mind. This isn't that kind of game. Its story will probably never be Destiny's primary focus, and it never should be. Because you will hit the cap. You will finish the campaign. And when you do that, would you like to just quit because there's no substantial content for endgame play? I know I wouldn't. Because that would be wasting this experience.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You can certainly tear something down if you want. Regardless if they were invested or not doesnt change the fact that it was poorly constructed. They shouldn't be able to hide behind their mistakes because they were "invested". If a chef charges you $20 for a burger that was cooked rare and then charged you extra for the condiments, would you not speak your mind? If you pay someone money and you dont feel like they did their job then you have a right to voice complaints.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Its one thing to speak out and address the game's problems. Its another to paint the game in an entirely negative light. Many people refuse to even try to see what Destiny does right. When it becomes so focused on negative without giving credit where credit is due, it becomes unfair criticism and thus invalidated. You're right, its poorly constructed, but a lot of the people complaining about the story are just stating that its unfinished. I didn't say they should be freed of all accountability because they were invested. I didn't really even imply it. I was pointing out that a lot of these people are just tearing it down without ever trying to build it up. Good analogy though.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Ok I see where your coming from. If I came off a bit confrontational i apologize. Its just like your issue with people being to negative, I'm a bit annoyed by the people giving bungie a free pass.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I never took it as offensive, so no worries there. But you're right, fanboying over the game is in no way better than tearing it down. However, I've come to see a lot more people trying to attack the game with opinions that are generally included in any MMO, and even praised in some. By no means do I intend to defend all of Bungie's "mistakes." I can easily admit to its problems. Just not the ones that are just part of the type of game it is trying to be. Because it would be hypocritical to love MMO's in general but harp on about what Destiny does that is featured in those games. By no means do I think either side of the radical are right. Just trying to get people to open their minds a bit.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think the reason why people are mad about things that are generally a staple for mmo's is the fact that bungie said it wasnt one throughout its development cycle.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Maybe. Which I suppose would be understandable. But what we have now plays like an MMO. Personally, I like it. I was hoping from the start that this game wouldn't be the same thing as Borderlands, as in an RPGFPS with nothing setting it apart from a lot of co-op shooters. The raiding is what ended up making the difference to me, so I'm actually okay with the MMO mechanics. I get why people would be upset about it being like an MMO, but all things considered, these mechanics will help Destiny in several ways as long as the community stops crucifying it and starts pointing out real issues for Bungie to listen to. Like engrams, and Bungie's response to the outcry against them. It'll benefit the game because the story will be able to evolve (and likely, the way the story unfolds will too, which is desperately needed) without needing a sequel. It'll help the entire genre of MMOFPS since Bungie added raids and dungeons... Meaning mechanics can flesh out over time. A perfect example is Everquest and World of Warcraft. If you watch Everquest's old raids, they're pretty much all tank-and-spank with no real mechanics. But it created the ideology of a larger group than normal facing up against difficult content. Now look at what WoW did with it. Same will apply here (hopefully). The only MMOFPS I've seen before these last few years (discounting Planetside, since its all PvP) was NeoCron... NeoCrom? Whatever. Anyways, like Planetside, it was PvP based. However, they *did* add PvE. However, they were challenged making it difficult, so they made the NPC enemies one-shot you. So if anything, Destiny moved forwards.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • So far the content we have now doesnt have me impressed. Ethics whole disc locked content thing, if true, is vile. I dont remember other mmo's charging you and then straight locking you out of areas to charge you more later.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I can understand that it doesn't have you impressed. Especially if you were on the giant ass hype train (that honestly seems to be the biggest part of the entire argument between the two: over-hype). But considering this is Bungie's first attempt at a *not-so-massive MMO*, and that MMOFPS's are still relatively new, I feel we should cut them a little slack. As far as disc-locked content, for all we know, they may have needed to do it for a reason, such as they ran dangerously low on their budget and needed a way to sustain themselves. Personally, I'm not *for* the content being locked away, but I'm going to remain hopeful that it was necessity. As you said, I can't think of an MMO that has done that, but if you wanted to grasp at straws for an explanation, how about Hyjal in Vanilla WoW-WotLK before it was finally released in Cataclysm? Certain areas of the continent were locked off... They were there, but nothing was done with them (I remember you could exploit to get to them). Regardless, I'm not going to defend the practice, personally. I just don't care that much about them to. The only thing that matters to me is that people who aren't going to be happy with the game because they thought it was going to be revolutionary either move on or open their mind to what we have now. Personally, all the "WoW-killers" in the MMO space have got me to stop thinking just about everything will be revolutionary. Just not something I'm going to expect until it happens.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I didnt want it to be revolutionary I wanted a game that was as well made as tgeir previous title with good level design and a decent story. Im tired of people saying "oh you're just disappointed because you fell for the hype train". This game feels half-baked and if it wasnt for thr gunplay I would have dropped it by now.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon