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Edited by Aurik Kal Durin: 11/4/2014 3:34:57 AM
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The Ghost's Resting: DLC Expansion Idea...

I like this idea! Make it happen!

421

I don't like this idea...

71

I like this idea! Shame it'll never happen... :(

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My idea is called "The Ghost's Resting"; this story takes you to the moons of Europa an Io. The two most recognizable moons of Jupiter, the former a dark, frigid wasteland with Golden Age structures hidden beneath frozen seas, the latter a unstable volcanic world home to many active volcanos and rivers of molten lava. It begins when you travel to Europa after picking up a distress signal from another Guardian exploring the moon's icy surface; but upon tracking down the signal, you discover it is a trap set by the Cabal based on the moon. In the ensuing battle, you and your Ghost are separated, and your Ghost captured by the Cabal. Upon returning to the Tower, you receive dire news from your Vanguard mentor (Zavala, Cayde-6, or Ikora depending on your class); if you do not retrieve your Ghost in 7 days, or should you Ghost die at the hands of the Cabal, then you will die as well. Your Vanguard mentor volunteers to accompany you the moons of Jupiter to help retrieve your Ghost. From there, you tackle a series of vehicle-heavy Story missions as you battle both the Cabal and the Fallen across Europa and Io. Altogether, this expansion would include [b]10 new Story missions[/b] (including a space mission and a chance to drive a Fallen Devil Walker), [b]2 new Patrol missions[/b] on two new planets as big as those in the base game, [b]2 new Strikes[/b], and [b]a new Raid[/b] which will reward the player with Fallen-themed Exotic & Legendary weapons and armor. Finally, you would get 4 new multiplayer maps; two large vehicle-heavy maps, and two small maps set on Europa and Io. [b]Story Missions[/b] [i]-Guardian Down (Odin Basin, Europa) -Level 20 Story[/i] A distress call can be heard from the surface of Europa, in the Odin Basin; a Guardian is pinned down by the Cabal, and in need of rescue. Track down the signal and help him to fend off the Cabal. [i]-Rewards: Legendary Armor Upgrade Dead Ghost (Story)[/i] [i]-Picking Up the Trail (Odin Basin, Europa) -Level 20 Story[/i] The Guardian's distress signal was a trap, and now your Ghost is in the hands of the Cabal. You have 7 days to get him back, or both of you will die. With the help of your Vanguard mentor, scour the surface of Europa on stolen Pikes and search for Cabal activity; find out where they have taken your Ghost. [i]-Rewards: Legendary Primary Weapon Upgrade Cabal Communications Data (Story)[/i] [i]-Into the Depths (Odin Basin, Europa) -Level 20 Story[/i] Information retrieved from a Cabal outpost in the Odin Basin has revealed that your Ghost is in the possession of Valus Po'Mata, the Cabal commander on Io. He's hiding in an old research facility under the ice of the Frozen Sea; find a way in, and stop Po'Mata before he can flee with your Ghost. [i]-Rewards: Ascendant Materials Io Coordinate Data (Story)[/i] [i]-The Landing (Osiris Peaks, Io) -Level 20 Story [/i]Valus Po'Mata escaped, but coordinates retrieved from the underwater facility in the Frozen Sea hint at the location of a heavily fortified Cabal stronghold amid the Osiris Peaks on Io. Guardians have already set up a command post on Io; head for the CP and use the defensive Turrets and stolen Interceptors to help them defend it against a Cabal attack. [i]-Rewards: Interceptor Link Override** Vanguard Battle Report (Story)[/i] **This mission grants you the Interceptor Link Override, a consumable item that allows you to summon an Interceptor in Patrol mode instead of a Sparrow wherever the Cabal are present; this includes Mars, Europa, and Io. It is a one-use item that lasts only 5 minutes, but more can be purchase from Banshee in the Tower after completing this mission. [i]-Power Trip (Osiris Peaks, Io) -Level 20 Story[/i] The Guardians have located Valus Po'Mata's base of operations, a place they call "The Ghost's Resting"; a research facility where the Cabal are studying captured Ghosts. Standing in your way is a geothermal power plant under Cabal control. To get past their defenses, seek out the docked Fallen Ketch near the base of the volcano and commandeer a Devil Walker; use it to break through the Cabal's defenses and capture the power plant. [i]-Rewards: +25 Weekly Limit Increase (Vanguard Marks) Devil Walker Schematics (Story)[/i] [i]-The Ghost's Resting (Osiris Peaks, Io) -Level 20 Story[/i] The Vanguard has the Ghost's Resting surrounded, and Valus Po'Mata has nowhere to run. Enter the facility and rescue your Ghost before it's too late. Defeat Po'Mata once and for all. [i]-Rewards: +25 Weekly Limit Increase (Crucible Marks) Valus Po'Mata's Helmet (Story)[/i] [b]Side-Missions[/b] [i]-Lord of Devils (Osiris Peaks, Io) -Level 20 Story[/i] The Vanguard has learned that the Kell to the House of Devils, Noksis, has been hiding on Io, and is preparing to leave for Earth to rally the Fallen after the demise of Sepiks Prime. He cannot be allowed to reach Earth; the Devils control an old orbital defense station on Io. Get in and override the controls for the stations cannons, then take control of one of the Mass Drivers and use it to blast Noksis's fleet out of the sky. [i]-Rewards: -Pike Link Override** -Defense Station Access Codes (Story)[/i] **Upon turning in the Defense Station Access Codes to your Vanguard mentor, they will reward you with the Pike Link Override. This is a consumable item that allows you summon a Pike instead of a Sparrow in Patrol wherever the Fallen are present; this includes the Cosmodrome, the Moon, Venus, Europa, and Io. These items last only 5 minutes, but more can be purchased from Banshee in the Tower upon completing this mission. [i]-David and the Goliaths (Odin Basin, Europa) -Level 20 Story[/i] The Vanguard reports that the Cabal on Europa are bringing in heavy artillery in hopes of driving the both the Guardians and the Fallen from the moon. Steal an Interceptor and search the frozen wastes for the 3 Goliath tanks they've deployed on the surface, and destroy them. Be on the lookout for a Fallen Devil Walker and a number of Pike patrols in the area as well. [i]-Rewards: Legendary Engram[/i] [i]-The Prototype (Odin Basin, Europa)* -Level 20 Story[/i] Amanda Holliday has a request. As Jupiter and it's moons are right in the midst of the Darkness, Guardian jumpships have difficulty navigating the outer reaches of the solar system. Before the collapse, scientists on Europa were trying to reverse-engineer Fallen ships and reportedly built a prototype jumpship with Fallen technology that could fly through the Darkness without sustaining damage. Look for the prototype jumpship in the old docking facility on Europa, and bring it back to Holliday. -Rewards: [i]Fallen Keriks-Class Jumpship** Rare Sparrow Upgrade Prototype Jumpship (Story)[/i] **Basically a unique Fallen-themed Legendary jumpship. [i]-Point Defense (Debris Field, The Reef)* -Level 20 Story[/i] Amanda Holliday has completed her work on the prototype, and made some upgrades to the Guardian's ships. Now it's time to put those upgrades to the test. Take Amanda's upgraded LRv1 Javelin and head for the Reef to assist the Queen's forces in repelling a Fallen attack. See how the prototype holds up in space combat. [i]-Rewards: LRv1/X Vanguard Javelin Prototype Jumpship Black Box Recording (Story)[/i] *Requires you to have completed "The Ghost's Resting". [b]Patrols[/b] [i]-Patrol:Odin Basin, Europa -Level 20 Patrol[/i] Scour the frozen wastes of Europa for valuable materials and investigate reports of Cabal and Fallen activity. [i]-Rewards Helium Filaments Vanguard Reputation[/i] [i]-Patrol:Osiris Peaks, Io -Level 20 Patrol[/i] Explore the volcanic moon of Io in search of the Cabal and the Fallen, and gather vital materials for the City. [i]-Rewards Relic Iron Vanguard Reputation[/i] [b]Strikes[/b] [i]-The Frozen Sea (Odin Basin, Europa) -Level 28 Strike[/i] Rumor has it the Cabal have captured a Vex Gate Lord, Xerdrion, and are holding it in the old research facility under the Frozen Sea. What they intend to do with the captive Gate Lord is unknown, but whatever it is, it can't be good. Fight your way through the Vex and the Cabal, find the Gate Lord, and destroy him. [i]-Rewards: Legendary Engram[/i] [i]-The Underworld (Osiris Peaks, Io) -Level 28 Strike[/i] The House of Devils makes its home beneath Mount Hades, an active volcano amid the Osiris Peaks on Io. The Vanguard has reports that the Fallen down there are working on building an enhanced version of the Devil Walker, an Infernal Machine which they hope will aid them in their inevitable attack on the City itself. Descend into their lair and find the prototype, and destroy it before they can unleash it. [i]-Rewards: Legendary Engram[/i] [b]Raids[/b] [i]-20,000 Leagues (Odin Basin, Europa) -Level 26 Raid[/i] At the very bottom of the Frozen Sea, in one of the lowest trenches on the ocean floor, lies the Triton Facility, an ancient research complex from the Golden Age that once studied the exotic undersea life of Europa... now home to the Fallen, where the hide an lie in wait for the Darkness to return. Venture into the depths of Europa's great ocean and put an end to whatever it is the Fallen are doing down there. [i]-Rewards: Raid Set Gear** Ascendant Materials[/i] **Includes Fallen-themed Legendary weapons that often deal Arc damage (including Primary weapons) as well as Fallen-themed Exotic and Legendary armor.

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  • Its already on the disk.

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    • You just wrote a better story than destiny. Someone get this man a job

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      • I really liked this idea! Shame that they may never use it. :(

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      • here is why I don't like this: Drawing a single guardian out just to ambush them on a completely desolate planet with absolutely nothing is not like the cabal at all. The cabal are not that sneaky, they're like Ghengis Khan and his army of mongolians or whatever. they are coming to [b]destroy[/b] you because you're in their way and they don't care if you're coming. and getting 1 guardian out of thousands? doesn't make much sense. The ghost getting separated doesn't make any sense either, the ghost is always with the guardian unless he's opening something, and in the case of an ambush, I don't think he would be opening anything. And I don't see how bungie could have your mentor come with you to get your ghost back, it seems like they would have to get rid of fireteams for those missions and any other players in general, it wouldn't be consistent with the rest of the game. That's just my take on it.

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      • But without a ghost how would we open doors and do 3 waved stuff oh noooooo

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        • Work for bungie make it awesome

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        • Tldr

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        • Good Ideas

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        • The jovians, Saturn and all outer planets are in destiny two

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          • I don't think Bungie is one to use community ideas, however I really like the effort you put into it. I would love to see something like this in game, might not happen, but won't stop me from wishing it will. One thing I would change with this playlist would be to change the Europa enemies from Cabal to a new frozen wasteland species. Something like the Hive but more feral and unintelligent. Each species has their own planet or moon, I'd like to see that trend continue.

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            • 0
              Bump with a side of bump with a cup of bump and sprinkled in some bump and then some bump salad with bump cheese.

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            • Super bump

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            • Okay, it's been a while since I updated this thread, but I finally have an idea on how to make the final boss fight work; and how to make it distinct from the boss fight with Valus Ta'aurc in the "Cerberus Vae III" Strike. Bear with me. Here it goes: Like Ta'aurc, Valus Po'mata is a Colossus on steroids; however, he also has captured Vex technology at his disposal. In the final battle, he will not only call the Cabal to his aid, but also hacked Vex that will fight alongside him... at first. [b]Pre-Stage:It's A Trap![/b] The area for the final boss is a circular, arena-like space with 4 modified Vex Timegates sitting on platforms raised above a central platform; and on that central platform, suspended in a stasis field, is your Ghost. There are no enemies in the chamber when you first enter, so you can just run up to the platform a break open the stasis field with gunfire. Once your Ghost is free, he gives you some bad news. It's another trap. [b]Stage 1:Vexed Cabal[/b] Shortly after your Ghost's not-so-startling revelation, Valus Po'mata emerges from the double doors on the opposite side of the chamber. He immediately marches up to the central platform, driving the player back with his chaingun; once he takes his place on the platform, he is surrounded by a bubble shield that cannot be penetrated from the outside. Also, Hacked Vex begin to pour out of the four Timegates. The Valus's force field is being generated from behind those Timegates; to get through, you have to kill a Gatekeeper similar to those seen in the Vault of Glass. Hold off the Vex for a minute or two, and a single Gatekeeper will spawn from one of the four Timegates; the spawn order is random every time. Kill the Gatekeeper, then pick up the Timegate Key item that he drops; this will allow you to pass through the respective Timegate freely. Each Timegate goes to a different planet; one for Earth, one for the Moon, one for Venus, and one for Mars. In each area, there is a Conflux in the middle that your Ghost can shut down; let him out, and defend him for a minute; Cabal will emerge from the Timegate you just came through to try and stop you. Once the Conflux is shut down, go back through the portal. After shutting down a Conflux from one of the Timegates, Valus Po'mata's shield will be disrupted for 30 seconds, and you can start dealing damage to him. When his shield recovers, more Vex will emerge from the Timegates, and another Gatekeeper will spawn from a different Timegate; repeat the same process as before with each Timegate; go through the portal, shut down conflux, return to the Valus's lair, and do as much damage as you can before his shields return. [b]Stage 2:The Harder They Fall...[/b] Once all 4 Timegates have been dealt with, and the Confluxes behind them shut down, the bosses shields will be gone for good, and he shouldn't have much more health yet. Also, any Hacked Vex that spawn from the Timegates in the area will return to normal, shooting at the Cabal as well as you; there would even be an Achievement/Trophy if you allow the Vex to finish off the boss rather than doing it yourself. Just keep hammering the boss until he goes down; let the Vex take the final blow if you want an Achievement/Trophy. Once he's dead, collect the unique item he drops; Valus Po'mata's helmet. You'll be able to turn this battle trophy in to your Vanguard mentor in Tower later for a +25 Weekly Limit increase for Crucible Marks. That is, if you finish the last stage of the mission. [b]Stage 3: Escape![/b] Valus Po'mata is dead, but you're not out of this yet. The door you came in through is sealed, and your Ghost can't open it. Worse, the volcano the base is built under is about to blow it's top; it seems the Cabal have rigged explosives throughout the base and the tunnels to trigger an eruption. To escape, head through the door on the other side of the chamber, which leads to the hangar where Valus Po'mata's ships is stored. You arrive just in time to see some Cabal Legionaries escaping on the ship. That leaves only one other way out; your Sparrow. Summon your Sparrow, and head out of the hangar and into the tunnels. From here on out, follow the tunnels back to the surface. This part is reminiscent of the Warthog run in "The Maw", back in Halo:Combat Evolved. You have 6 minutes to reach the exit before the Volcano blows it's top; watch out for Cabal and Vex fighting in the tunnels on your way out, and be mindful of potential shortcuts. Make it to the exit in one piece, and your Ghost will call your ship from outside; hold off the Cabal for just a few more seconds until you see your ship descend to pick you up. Board it, and the mission will be complete. [i][b]Well, that's what I've been brainstorming. Let me know what you think.[/b][/i]

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              • Super duper uber awesome idea!! But I was wondering at the start, how would you return to the tower when your ghost has been captured? Other than that it's a thumbs up for me!

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                • Not a bad idea reminds me of what house of wolves is going to look like the only problem is the story missions will be easy because the darkness below is going to have the same levels of mission and let's face it the raid should at least be 28 because of the new cap it might even be 30

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                • THIS IS THE AMAZING STUFF THAT MAKES ME WANT TO GIVE BUNGIE MILLIONS OF DOLLARS JUST FOR MAKING THE FORUMS, BEAUTIFUL, JUST MOTHER-blam!-ING BEAUTIFUL. (0% Sarcasm Was Used In This Post)

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                • Sorry to break it to ya but all the dlc is on the disc already

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                  • Good idea! I hope it happens.

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                  • Really great idea. But if you think it will get added to the current destiny, then my friend I have some news for you. Although its a great idea, that would require them to create this world alongside the story itself. I'm talking about the design/landscape that meeds to be drawn out then generated and the millions of lines of code that would be needed which takes time

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                    • Make sure u copyright this and then go and sell it activision u should get a 10 year contract with them and $500 million budget to write the full game lol

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                    • This is pretty good, though I don't think Bungie could actually use any of it because of legal issues.

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                    • Yes please!

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                    • Wow good idea

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                    • I think that it's really cool!

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                    • Great Idea, but you are submitting to the same company that had teaser content for Destiny in Halo:ODST. They already said they have a ten year plan and I'm sure they already have something for those moons.

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                    • It's good, too bad it probably won't happen D:

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