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9/21/2014 5:48:01 PM
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1: agreed mass effect 1 did the same thing with codex's and they were even had voice over so i very much doubt its a technical issue 2: bungie released a £40-£50 game they should have expected it would be judged as a £40-£50 game and with that in mind the narrative just doesnt hold up at all even though the game lore is fantastic i hope this is just the prologue cause if this is their intended narrative standard...... 3: agreed the missions have very little repeatability value in terms of both rewards and content and we know bungie can do better than this =/ 4:aye strange how a sub boss turns out to be the most complex and engaging boss in the game so far 5:a social game on consoles shouldnt need to rely on PC's and phone apps to be social...... its that simple 6: I dont understand why this isnt in the game its usually a given in any PvP FPS 7:needs work but no obvious solution theres many ways they could go from here 8: i disagree with you 100% on raid MM especially how big of a part it plays in PvE but im with you on heroic strikes and nightfall as they are just very hard versions of "go here kill things* dont even need mics for something that simple 9: aye destiny already leaves the feeling of being hollow and deliberately cut up so to give those feelings and rumors facts like the content their "need" to buy is already on the disc they are holding to back them up destiny will suffer even worse reputation than it has now giving it a 6/10 review score even with its 10/10 combat 10: would be nice but seems like an expansion kinda thing and destiny already seems to be lacking in many serious areas I love the core side of the game but everything else seems to be dragging it down and most certainly does not live up to the hype in its current state =/
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  • Big enemies should result in big gains and big loot drops. Small enemies should result in bad loot drops. Even luck makes a game less fun and more grindy

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  • exactly and the numbers and frequency will even balance it out as sure dregs with give out loot less often than captains but you would run into them more often so killing 1 captain could be equivalent to killing 20 dregs plus it would even make grinding more fun as players would be hunting down higher level enemies giving them abit of a challenge and more rewarding with loot seeming more consistent rather than swarms of weak 1s hoping the statistics favor you =/

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