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originally posted in: Best close quarters combat class
Edited by ABigFatRat: 9/19/2014 11:43:12 PM
1
Strikers shoulder charge 1 shots people. They don't have a chance for health regen on melee kill, they DO. Fist of havoc is the best melee range panic button. I don't see how it's anymore "Kamikaze" than any other class; it has the most armour + defence after sprinting. Their exotic helmet gives melee speed, which stacks with gloves. I don't think any class can run into a decent team and get more than 2 without using their super. With the chance to 1 shot or have a large shield + highest armour + health regen after melee kill + panic button super I'd definitely say it's the best melee class, winning me most of my melee exchanges.
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  • What you say is true but as I mentioned, I'm not taking supers into account. They're all OP so they all work as intended (panic buttons). Shoulder charge is usually the opener, so health regen is kinda rendered useless, the guy is already dead and your health is still full. The second kill usually depends on who shoots better. That third kill is what I'm looking for. voidwalkers/blade dancers can blink for that split second distraction which is more than enough for another shot gun or melee. What I mean by utility is that BD's can go blank on your radar to flank. Voidwalkers have a super fast nade CD which means they can scatter a group of enemies before charging in. Also both classes have health regen on melee if chosen to upgrade. BD also have quick draw which allows for better utility. When a defender kills my partner and gets his overshield I just switch to my auto rifle and back pedal. When a striker comes in and gibs my partner it's just a quick shotty to his face. Titans are, in my opinion, kamikaze specialists. Even if a titan after 2 kills wants a quick escape, catapulting titans are still easier to hit than a blinking BD/VW. But again just my opinion after playing all subclasses (except gunslinger). Most classes are near maxed or maxed enough that I know what they're going to be like at end game.

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