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9/19/2014 10:32:20 PM
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In all fairness to Bungie, there is a degree of reward for playing PvE that PvP does not match well, and this is engram and gear drops. In a PvP match, the best you will get for a 10 minute play is 2 rewards, and often a PvP player will not even get that. A PvE player, however, will usually get multiple gear and engram drops. Unfortunately in both of these cases RNG plays an overwhelming basis, so it is impossible to quantify how this benefits one way or the other. Gear which drops is capped at level 20, so most weapon/armor drops are only good for dismantling, and engrams are most likely going to be of the same level, making them also of strictly limited use. I prefer to work with predictable numbers, so I tend to ignore this aspect of PvP/PvE play, however one should keep in mind that this is also an aspect of the game. As pointed out, however, the major reward is given to a PvP player regardless of success or failure. Now, I'm not advocating giving out rewards for failing a strike (that would be silly), and if there was no reward or a weaker reward for PvP then there would be few people who wished to play in PvP, which would hurt Bungie's main focus of the game. If PvE felt more rewarding this aspect of the situation would be easily ignored by most, if not all PvE players. Given the current situation, however, it becomes one more issue of imbalance that can add to the general level of frustration.
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  • But PvE players have the options, if avoiding PvP at all, is to buy the Gear they want and leveling them. Given that Rares and Legendary gear required materials usually found during patrols, the PvE players can do all of this without ever playing PvP, but PvP players have to play PvE at some point to level their gear. It also seems like all the gear, no matter the vendor is all the same for the most part. So while drops are nice, it makes more sense from Bungie's standpoint to make the better gear available mainly through purchases that require the user to play more.

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  • On the one hand, you are correct in that you cannot fully level up an item using PvP alone. On the other hand, the only thing that a weapon gains use from outside of Iron Banner is the perks that the weapon has, so leveling up attack and defense (both of which require world resources at their highest levels) is immaterial to the PvP experience unless one wants to participate in the Iron Banner. I look at Iron Banner, however, as the PvP version of the Vault of Glass. A cute addition, but only for those who play more hard-core outside of their preferred playstyle. Of course, having said that, it is easier to meet the requirements for the Iron Banner than it is the Vault of Glass, so once again, PvP has the advantage.

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