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[quote]"From a technical standpoint, you look at the architecture of the Xbox One and there are some similarities to the architecture of a modern PC," he said. "That certainly makes that sort of cross-platform development easier. But beyond that the ease goes away. Master Chief Collectionis massive. We have to coordinate four games, 100-plus maps, a lot of new cinematics, and Halo 2 Anniversary." "We wanted to do a great job on console," Ayoub said. "The anchor of Halo: Master Chief Collection is the ten-year anniversary of Halo 2 on console. So our approach was to focus primarily on console as a result of that." "We've definitely heard the questions about PC," 343 Industries executive producer Dan Ayoub told Kotaku. "Right now we're a couple months out from the Xbox version's release, and that's our main focus right now. That's quite honestly where all our headspace is right now."[/quote]
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Well, it kinda makes sense. That is a lot of shit. But I'm not a developer so I don't know how hard it would be
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Edited by Hayabusam60: 9/19/2014 5:17:00 PM¯\_(ツ)_/¯ Plus MS wants to sell X1s, and this is the best way to do that.
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