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#feedback

Edited by Nitron F117: 9/17/2014 11:53:43 PM
25

prox chat isn't the answer.

I understand people's frustrations with the lack of in-game chat. However, proximity chat isn't the answer. Prox chat still allows a player to spam others and ruin their experience. What I'd like to see, is an in-game, one-to-one, push-to-talk chat: I envision the "inspect player" button getting modified so that a single quick press works as it currently does, but holding the button down enables chat with that user. Or at least indicates a request to chat. A chat icon would appear near your name in the HUD of the person with whom you're requesting a chat. If that player also holds down the "inspect player" button on you, you can now chat with one another, potentially agreeing to join a party. Once in the party, the console's party chat would be used as normal. This method keeps the "safety" of having to explicitly request/accept chat sessions, but doesn't require a lengthy, console based party invite. You can quickly find out if another player is willing to chat at all let alone join a party, without having to go into menus where you can't even tell if they've walked away.

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  • Edited by Guardian SS2: 9/19/2014 4:37:27 PM
    There we go. I completely agree. Everyone keeps talking about proximity chatting. I say no because of the childish nature of most gamers. The next argument is that a mute button would take care of that. Yeah, I agree to the point if you was in the tower. Let's say your in the middle of a battle with a lot of vex or a fallen captain, then some random is running in circles behind you screaming and trolling or whatever they feel is going to make you mad, are you really going to stop battle just to mute the player? There is no pause button, but yes, I am down for a kind of chat engagement or initiation.

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