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#feedback

Edited by porkchop005: 10/8/2014 3:40:18 PM
114

Jumpship dogfighting

We have amazing looking ships but have nothing to do with them besides staring at them in the loading screen so I suggest putting the prebuilt guns to use on them in a pvp match and also a pve area just like a planet with missions, a patrol, public events where we fight massive capital ships or chase down a small but fast scout ship and lastly a boss fight areas like a strike

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  • Highway to the danger zone danger zone. Lol

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  • Edited by daurbantiger: 11/25/2014 7:00:13 PM
    You can call me maverick, iceman

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  • Alright Top Gun

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  • Animal cruelty is against the traveler's laws lol jk

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  • Yes yes yes yes! I'm sure that will take a super long time but now there's only one "use" for the jump ships.😡

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  • [quote][quote][quote]We have amazing looking ships but have nothing to do with them besides staring at them in the loading screen so I suggest putting the prebuilt guns to use on them in a pvp match and also a pve area just like a planet with missions, a patrol, public events where we fight massive capital ships or chase down a small but fast scout ship and lastly a boss fight areas like a strike[/quote]I was just talking to my friends about how we could Give the reef or the orbit area a use by doing this today, was going to post a topic about it but You beat me to it so good idea :D I see people in the comments section talk about how this is an fps it's like so what does that mean we should be extremely limited to how we fight even the first halo had some air combat hell look at battlefield, there's no reason destiny couldn't do the same especially since it's on the reach engine [/quote]Give first and third person options and have a streamlined toggle for it so that you can do it in battle. This would allow players to either see around them if they dont trust a tight fit or not lose the its you feeling by being in a cockpit. Also for pve have a guardian ship to land or take off of would be nice for repairs. Protect it as another option, maybe pull a page from star wars battlefield and have it so you can land on enemy capitol ships to hold off inner enemies or get to core protected by a mean sob. Have powerful turrets and heavy cannons guardians can use to fire at enemy ships or capitol ship for those who may not want to fly, or defensive areas to set up on the ship. Maybe have random events where your going to orbit or taking off to the planet and after it loads your pulled into the battle. If the ship looms over planet enemies below could get buffs or drop ships. Maybe random orbital strikes etc. Planet defenses guardians can deactivate or turn for our use etc. If you want you can just land on planet by flying into its atmosphere or leave planet by holding boost button until its peaked and a prompt pops up to click thumbstick to activate warp. So you can leave when ever and avoid accidentally leaving.[/quote] ^^^YES! Love all of these ideas, especially the bit about buffs on ground level enemies when a ship is overhead. Like, picture this: You're on Venus when an enormous shadow is cast over the entire landscape. You look up to see a massive Vex command ship in orbit overhead in all its Bungie skybox glory, blocking out the sun. "Oh no, boys and girls, we're in for it now," you whisper nervously to your fireteam. Suddenly, super-buffed Vex start warping in all around you. A public event tasks you and any other area Guardians with protecting a specific location from the attack. The buffed Vex are next to impossible to take down, but you're able to delay their inevitable march toward your location. One of your fellow Guardians shouts hopefully, staring up at the looming vessel "Looks like we've got someone looking out for us up there!" Your party looks skyward to see a series of flashes and laser fire around the orbiting enemy ship. Air support has arrived. The ship above has created a blockade for any Guardians trying to enter Venus' atmosphere. Players loading up the Venus map are being unknowingly pulled into the dogfight above the planet. When they exit hyperspace, they find themselves looking down the barrels of the massive enemy vessel. Suddenly, small Vex fighters start pouring out of every hangar door and begin opening fire. The Guardians enter the fray. The enemy fighter ships are going down no problem, but it quickly becomes clear that attempts at attacking the main ship are futile. Its shields are immune to the Guardians' firepower. Planetside, you hear a VO over your comms systems. It's a pilot in the fight above. He explains that the battle is not going well, but that his scanners have traced the ship's source of power to a base on the surface. "Abandon your current objective - we need that shield down now!" Just as the Vex foot soldiers are crashing down on you, everyone involved in the public event whips out their Sparrows to follow a new waypoint: the shield generator. Unfortunately, it's deep inside one of the many caves/firebases/etc. and your team needs to fight its way inside. Once you reach the generator, you pull out your Ghost and instruct it to begin hacking through the generator's security shields. After fighting a few waves of enemies and a token boss fight, the Ghost is able to power down the generator and your team is free to destroy it. Your Ghost compliments your heroics but reminds you the battle is not over. You need to bide your time until the dogfighters can take out the ship above. Vex begin descending on the front door of the base you've infiltrated and they need to be beaten back before you are overrun. The Vex push forward relentlessly, and just when you think your team is through, the ship above is destroyed in a grand explosion. A shockwave ripples over the planet and Vex all over the surface begin shutting down, their pistons and joints short circuiting as they fall lifelessly to the ground. Light once again shines over the Venusian landscape. Dance party. (The above is more than a little inspired by the final battle in Return of the Jedi, but I think the mission structure would lend itself nicely to Destiny.)

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    25 Replies
    • You could just copy what was in The Old Republic. That would be enough.

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    • That would be fun! :D

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    • See i think we'll get more from ships down the road. Like a lot of other content

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    • Bungee pulled it of years ago with halo reach, I'm sure they can pull it off again...I just hope it happens ASAP

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    • Yes I agree with this 100%

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    • Something I had posted a few days ago I'll just paste it with this page. I'm enjoying the game and I've located a few areas that will lead to upcoming events or areas but what about space? We have a ship that jumps from planet to planet/moon but I'd like to fly the thing. I'm not sure if its possible for this to happen later in the game but I feel it would bring something new to the game. New PvP with dawg fights or even PVE traveling through space looking for lost loot floating in the space. Now I'm waiting for the new areas to explore because I'm kinda getting bored doing the same thing over and over, and I'm only a lvl 23 warlock and 11 hunter soon to make a titan. Peace out!

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      1 Reply
      • Yes yes to everything I've read

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      • I totally agree but I think you should be able to edit your ship

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      • This! #BungieDOthis being the birth mothers of Halo I had jumped into this game expecting some sort of vehicular warfare, primarily, arial dogfighting! Enable players to outfit their ships jus as they characters by being able to purchase weapon systems for their crafts, something! Anything!

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      • Bump

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      • After that INCREDIBLE space ship level in Reach (you all know which one I'm talking about) I was so convinced that Bungie was going to find a way and give us space battles in reach. When I first played the beta it was the first thing I looked for only to be disappointed like I had been with so many other parts of Destiny. Really a shame. If they make it now we'll have to pay for it.

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        1 Reply
        • I think you should be able to start a Sparrow Race like you activate a patrol mission, but when it starts it does that whole "dark zone thing" so that other players outside of the race don't interfere. And some cool rewards for if you win, it could even be a crucible game type.

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          • I agree with the ship fighting but i think it would take bungie a really long time to make a open world outter space open world playground for ships

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          • I swear to god in some vidoc or trailer or something I saw halo reach style ship flying.. Its not in the game along with several other promised features.. Look into how this game was butchered before its release.

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          • [quote]We have amazing looking ships but have nothing to do with them besides staring at them in the loading screen so I suggest putting the prebuilt guns to use on them in a pvp match and also a pve area just like a planet with missions, a patrol, public events where we fight massive capital ships or chase down a small but fast scout ship and lastly a boss fight areas like a strike[/quote] I swear to god in some vidoc or trailer or something I saw halo reach style ship flying.. Its not in the game along with several other promised features.. Look into how this game was butchered before its release.

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          • I agree but we should be able to board enemy cruisers as well and destroy them from the inside But I do think it's coming notice how in the beta our ships didn't have weapons, now they do :)

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          • I would jizz on this post -blam!- yeah we need dogfights!!!!

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          • Great idea unfortunately very commonly done bad.

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          • I agree with you a ship battle game mode in the crucible would be nice... Maybe in the first dlc I hope?

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          • They need to put this in. And they need to do it well or it could just turn out boring. With this they need to make ships customisable eg. get new cannons, get bigger engines etc.

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