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#feedback

9/15/2014 8:12:50 AM
84

Lack of story? absolutely not.

I have seen videos of critics, and read comments of how Destiny has a shallow story, and it's aggravating to say the least. Destiny has a rich story with tons of lore waiting to come. Think of it as a tv show. Bungie is releasing bits of the story little by little over time to keep the game exiting. The game has only been out for not even a week so chill out. I know many people are withdrawing off the story. Hungry for answers on what's going on. Believe me I'm one of them, but there is tons of other stuff to do as well to satisfy you until they release the next bit of story. Guys we haven't even scratched the surface of this amazing game so stop wanting to much. Bungie is giving us a inch to keep us guessing, and are doing so over time to keep you coming to the game. Most of you are wanting to take a mile. In the previous halo games you only have a fixed amount of missions that span about 9 hours of completion. After that the only thing to do is grind out in the amazing multiplayer for a year. But Destiny is different. And you have to have a open mind and understand this new and awesome way of releasing story content. For instance they're is gonna be a story event later in September. Plus many other events that include weekly, and daily ones to look forward too. I'm certainly not looking forward to spoil myself to the whole story in the first week of this games life span, and you should too.
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  • Unlike a lot of peoples opinions, i like Dink as the ghost voice.. He is supposed to sound robotic... I think that some of the problem with the story telling is that a lot of the dialogue for the story is during the gameplay... It is hard to pay attention to what the ghost is saying when you are concentrating on killing the knight that is chasing you, plus the constant gun fire... And sometimes a fireteam member talking during the clips. So it ends up just sounding like random sentences that make no sense and leave u asking, WTF?!? I wonder if you took all of the dialogue and listened to it in order, while doing a mindless action (i.e. Running), would improve the story telling. Like in the first intro level the ghost didnt really talk much while fighting and it felt like a more immersive story.. It was easier to follow. In games like Battlefield or CoD the plot points are NOT during the fighting... And those stories are super easy to feel "a part of" and follow... Anyone else agree?

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