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#Gaming

Edited by TheMighty3X: 9/18/2014 12:04:38 PM
7

Why the problems of the gaming industry will not go away.

33 years ago, this multi-million dollar industry we call video games nearly ceased to exist. It was the fabled Video Game Crash of 1983, and was for reasons very similar to the issues we see today that the industry nearly fell flat if not for an innovative Japanese pinball machine company's bold move two years later. That reason is money. Back then video games became a cash grab. Nearly everything had to have a video game for it, much of it not done well. People got tired of this glut of poor products and pretty much stopped buying them. I myself, being 4 years old in 1984 and getting an Atari 2600 dirt cheap as a Christmas present was privy to some of the 1st generation of console gaming's crap, like the atrocious Kangaroo, and the now infamous E.T. game that was so bad it's surplus was dumped in a Vegas landfill...but I was only 4 back then, I didn't know better...neither did my mom. And now I get into the main point here. My mother bought me my first video game. Safe to say that for a lot of gamers (not all but many) their parents bought them their first game, first console, etc. They are the ones who made the purchasing decision, and if they didn't see value (which most didn't at the time) they didn't buy it. As I said, I got my first system as direct result of the crash, and toy stores trying desperately to just get rid of any video game inventory whatsoever, which crippled the industry itself because they were making no profit because parents didn't want to waste their money. Our parents are the reason why video gaming almost died, and their children (us) are the reason why it won't now...which is both a good and a bad thing. We've made this hobby into lucrative industry, one that now trumps movies and music who were once kings of entertainment media. Video games are no long "for kids" and consoles are no longer toys. That's a great thing in my opinion, but with the good comes the bad. In this now 8th generation of gaming it's all about content, content, content. Core experiences have fallen to the wayside, both in the eyes of developers and very much in the eyes of the players of said content themselves. It's not "what I get" anymore, it's "what I want". Entitlement and expectation has become the buzzwords of every new release and instead appreciating what's presented to us, we demand things be given to us as if paying for a game itself is reason enough to be granted all that game has to offer as opposed to earning it through gameplay. That's not to say the publishers aren't to blame either. Day 1 DLC content and microtransactions are only two examples of how some companies blatantly exploit their product for maximum profit. Instead of reinforcing future sales with sequels, they simply do it with new maps, weapons, costumes, etc., and their fanbases succumb to the practice. There's no choice...you pony up the money for it or you miss out. In the end, they're in the business of making money, and we certainly give them plenty of it. Meanwhile, the very ideal of why we play video games now is apparently under question. When I was a little kid, I played because it was fun. I had fun with my Atari, and the NES, SNES, Genesis, Dreamcast, and Playstations 1 through 4 that followed it. That was always my motivation. Nowadays I have no idea why people play video games if not to have fun. A game doesn't need an engrossing story to be enjoyable. I liked The Last Of Us just as much as I like Destiny or Saints Row, and these are all completely different games entirely except for the one binding thread that [i]I have fun playing them.[/i] In closing, there are a lot issues within the gaming industry today. Things that have never been issues over the last 30 years I've been a gamer, and I can honestly and objectively say that it's not one sides fault or the other's, it's everyone's. The publishers who try to squeeze ever last cent of their franchises, the media who try to push their own social agendas, and of course the gamers themselves for conducting themselves like a bunch of selfish brats. Think of it like the Triforce for all of you Zeldaheads, except that it's been tainted and it's power corrupted. We all can only do what we apply ourselves to do to make it right, and that's to become one bellowing, collective voice that dictates the market, and thus the industry...and I'm pretty confident everything else will follow suit. For now, we're all merely a bunch of individual voices, some louder than others, but none loud enough to reach where we want it to or send the message we want to send. For that reason and the others I pointed out, our beloved hobby will not be rid of it's greed, corruption and misinterpretation. Not until we get our house in order. TL:DR- Because we won't let them.

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  • Bump. With some Jennifer Lawrence twerk action. She's got a little fatty back there, but you probably have already seen those pics. LAWL

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  • I like this post. It's a nice -blam!-ing post.

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  • bump

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  • Edited by Grumpy Dusty: 9/17/2014 5:55:50 PM
    [quote]parents bought everyone's first console[/quote] [b]WHUTCHU SAY MAN NAH I HUSTLED THE STREETS TO GIT ME SOME NINTENDO YA HEAR peace[/b] No really.. I've bought every gaming console myself. I saved up to buy my blue see through N64. I had to run to the bank to withdraw more $ and while gone they got confused and sold to someone else. So I settled with black. And I had my GameCube on layaway for awhile saving up for it as a kid. Brats. Edit: (Not including my gameboys)

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  • Less is more.

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  • Well written 10/10 Ign calls it:masterpiece Gamespot says:its repetitive RandomFanboyGames calls it:Remarkable [spoiler]jk but it was actually written very well in my opinion. Good job.[/spoiler]

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  • [quote]*8th generation *Wayside [/quote] The Video Game Crash happened because Atari did not license their console, thus anyone could make a game and not pay Atari a dime. Couple this with the limited outlets for v-games and no quality control (as you said), and the crash was inevitable. Now, v-games are much more understood. Much more prevalent and available. People have expectations of what they should get for their money, especially when these expectations are based on the developer's word. So, in many cases, people have a right to complain. In the past, before games could have a patch downloaded, the games had to be working when released. You got the entire game, too. Now, you have bug filled games like Battlefield 4, where the developer [i]can[/i] fix it, but doesn't. Rather, they release DLC and start a new game that is nearly identical to the last. A cash grab, as you say. That's why there's only two groups that I trust. Indies and Nintendo. Indie developers, who know they don't have enough sway to release a $60 game that doesn't work, and probably don't develop games for a living. Many of their games are free flash games, with others being about the cost of a sandwich. Somewhat larger independent studios might up their prices to around $20-$30, but quality games rise to the top pretty quickly, and such games rival AAAs. As for Nintendo, their quality control is what saved the console market. They always produce quality games (which means the games work as intended %99 of the time), and their recent dabbling into DLC shows that they still care about their customers by adding additional value to a game that is good on it's own. Plus, they don't try to shaft you openly like Microsoft, or secretly like Sony. Back on topic for a bit, consumers never really band together. That's why monopolies can form. All you can do is vote. Campaigns like this are well and good, but you vote with your wallet for what you want. Whatever product gets the most votes gets produced. I'll see you at the booth. [spoiler]Thank you for using this forum properly.[/spoiler]

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