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Edited by Psyntifik: 9/16/2014 5:04:32 PM
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Yeah, I feel like I paid £50 for a prologue. And I'm going to have to pay £35 for levels 1 & 2. (a part of me wants to blame Activision for that, though. Not Bungie)
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  • Edited by kellygreen45: 9/16/2014 6:12:43 PM
    You did. Because that's how MMOs work...as any PC gamer knows. Killer4Life nailed it. These companies have to recoup their expenses for development, advertising, maintaining the servers, and developing new content. NONE of them can afford to give you 10 years worth of content, a massive server infratstructure AND only charge you $60. They'd all go out of business. So the choices you have are the three K4L outlined. PC gamers, long ago accepted the monthly subscription model. So companies can afford to release HUGE chuncks of content, because they are secure in teh knowledge that the fees will generate a steady revenue stream that they can draw from. Console gamers, OTOH, stubbornly refuse to accept this model So the DLC model is what you're going to get as long as videogames have development costs that look like Hollywood movie budgets. YOu won't be charged a subscription, but you will ahve to pay for any content that EXPAND the play space and advances the story. j Bottomline, these companies need to make money...or they shut their doors..and have to fire their workers. Get over it.

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  • This is the dumbest argument ever. I happen to agree with Psy and you telling me I'm wrong or he's wrong doesn't mean it's any less of our opinion. If I hear him correctly he just doesn't think that there is enough content INITIALLY to justify $60. And you keep referring to MMO's but last time I checked, MMO's have infinitely more content at launch with more depth and variability, and definitely take much longer than a few days to reach end-game content.

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  • (and with such an uninteresting beginning, I'm *way* less inclined to buy the rest of the story. So they still lose money...)

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  • Not every story appeals to every one. ...and I doubt Destiny will lose money. The only people who have a problem with the story are those demanding that it conform to FPS cliches.

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  • As far as my pocket goes, they lose money. Should I be part of the majority, they will lose out. Was my point. I don't want it to conform to anything. Are you generalising me as an unimaginative FPS player because I disagree with something you find so creative?

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  • ...and I've got about 100 hours into the game counting the Beta. ...and I'm still chomping at the bit to get home to play some more. Should I be part of the majority...well, you do the math. No, I'm calling you someone who thinks their opinions carry the force of FACT.

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  • I wasn't asking you if I should be part of the majority. I'm saying if I am a part of the majority, they will lose money. That is fact. Whether I am or not. How did you get those two confused?

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  • I played WoW for a good six years from day 1. I'm happy to pay monthly, but I saw more content in that first £25 & £8.99 payment than I have done in this £50... I was fully prepared - and even excited - to pay the sub for ESO. I don't necessarily hate this game, but once Alien: Isolation, Batman, DA:I and the Witcher come out, this game will have some genuine competition for me.

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  • WoW is little more than Diablo On Line. Warcraft wasn't trying to break any new ground when Blizzard produced it. Bungie is trying to get a class of gamers that are HIGHLY resistant to change, to accept a new direction...and many people are having to be dragged kicking-and-screaming.

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  • Blizzard set a standard with WoW. They completely took new directions. I know that the consoles can't handle a game as big as WoW, but it can certainly be just as creative.

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  • No they didn't. ...and no they can't WoW has always charged a monthly subscription fee..and that revenue stream can fund an AWFUL lot of "creativity". No....free....lunch. You can either pay every month...or pay in less frequent installments.

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  • Edited by Psyntifik: 9/16/2014 7:02:04 PM
    You're telling me a game can't be more creative with its content because it doesn't have a monthly fee? WoW did set the bar for multi-player/Rpg/grind games. I don't need to tell you the key to its success. I understand Destiny is trying to sway console gaming into a new direction, but it is undoubtedly the same rinse-and-repeat on harder difficulty process that Borderlands had. And even that was interesting on the first run.

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  • I'm telling you that massive games, tons of content and massive server farms cost MONEY. ...and you aren't going get them for a one time expenditure of $60. The point Killer4Life was (corectly) pointing out. Games have grown in size exponentially and complexity over the last 20 years...with no increase in price. At some poitn SOMETHING has to give. Since gamers are resistant to paying that cost increase up front...companies have found ways to amortize it over time. Either by charging subscrption fee every month...or getting you to pay for additional content in smaller increments. But to expect gmes will just keep growing size forever...and growning in complexity forever...while paying LESS than you paid 20 years ago for a FRACTION of what you are getting today...is just unreasonable.

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  • I expect it to be entertaining, that isn't unreasonable. The level of entertainment I expect has already been accomplished with one time payments of £50. Battlefield has bigger servers than Destiny, and almost any other game has more creative content in the base product.

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  • Edited by kellygreen45: 9/16/2014 8:18:27 PM
    ..and we saw what happened with BF4 when you try to publish one of these games without putting sufficient resources (time, money, manpower) into it. ...and NO to your last sentence. Some games are "breadth games" (like Watch_dogs) which gives you 40 -50 hours of storyline...but little to bring you back after completing it. Other games---like Destiny are "depth games". Designed to get replay value by encouraging you to dig DEEPER into the game. I've got close to 150 hours (counting the beta) into this game, and I still feel like I've only scratched the surface....and basically haven't even stepped foot in The Crucible yet. ...and am still eager to play more and dig deeper.

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  • Edited by Psyntifik: 9/16/2014 8:22:16 PM
    Sorry, but replaying missions on a harder difficulty to get better gear on 3 characters with no true difference doesn't constitute as depth. I have maybe, 20-25 hours excluding the beta, and I bet I've done the exact same amount of content as you.

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  • Doubt it beause I have FOUR characters. Three on PS4 and one on XB1. The depth of the game is that when you play different characters with different abilitise and different difficulties...the challenges that the game presents you with are different...and you have to find DIFFERENT solutions to them. The "breadth" gamer gets bored when he isn't presented with somethign NEW. Like a type "T" personality, crave variety and get little enjoyment from going back and digging deeperi into known material. Depth gamers don't crave variety...they crave problem solving. So they can find pleasure in replaying the same material...but approaching it in different ways so that they create subltely differnt problems to solve. So I can be perfectly happy going through the material in this game and beating the Raid as a Warlock..... ...and going right back and doing it all again as Titan. ..and doing it all a thrid time as a Hunter...and never feel bored.

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  • There is nothing to new to dig into and nothing new to solve. It's the same process just harder. You can enjoy that, but it doesn't make it different. You can't play Wolfenstein 4 times on each difficulty and say it was a new experience, because it wasn't. There isn't much difference between the classes. Besides a super that gives the same results and a few different abilities. A full party of Warlocks can do the same job as a full party of Titans. And seriously, stop trying to categorise me because I pointed out some flaws.

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  • Wrong again. If you are focused on teh EXTERNALS...you are correct. Most "breadth" gamers are externally-focused. Which is why they always want something "new" and "different'. Depth gamers---like introverts---are INTERNALLY focused. What matters to me is my INNER experience...not what's going on on the screen. Playing through the game as a warlock versus playing through it as a hunter creates a VASTLY different INNER experience of the game for me...and presents me with an endless array of different (inner) challenges to face and solve. Which is why I'm well over a 100 hours into this game (plus beta)...and still eager for more.

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  • I made a Titan and it felt no different to my warlock. For you, perhaps that was different, I can't argue with that. What's going on at level 22 is no different to what happening at any other level. The only variation is the modifiers, and that isn't enough to satisfy me. I'm happy with doing the same tasks over and over, if those tasks were even somewhat interesting or if each task was different, but they aren't.

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  • Edited by kellygreen45: 9/16/2014 9:47:23 PM
    Actually the two for me were polar opposites. As a Warlock I have to fight a hit-and-run style because I'm effective at attacking enemies at range, but am very vulnerable to damage myself. Being over-run is the greatest danger because my basic melee attack is weak, as well as my armor. As I fight I always have to be aware of where the nearest cover is that I can escape to if I take a bad hit. As a Titan, I can be MUCH more aggressive. I can't go overboard, but I can be much less concerned with taking damage. I can really get affer the enemy. I can punch my way out of most situations, short of being toe-to-toe with a boss or high-level major. But my supers have a limited range. IOW, the fighting style I have to adopt changes with I go from a Warlock to Titan. Hell it changes just going from being a Voidwalker to Sunsinger. A Voidwalker plays like a rocket launcher. Your super builds up to this huge spasm of damage you get to throw out. Awesome if you hit (my favoriite Destiny moment was a point-blank Nova Bomb I hit a Hive major and a wave a thralls with when I was cornered. It was like calling an air strike on my own position) . But you're screwed if you miss with it. Sunsinger, OTOH, is like a machine gun. Through radiance and buffing other players, you can deal out a steady stream of damage that is much easier and more flexible to use than Voidwalker. Which is why----unless I know I'm going to be going up against the Vex---I largely play now as a Sunsinger. Because it is a more versatile subclass in PvE than Voidwalker..

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  • Flame Shield or Solar Wind causes me to run in and melee something.

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  • Better make it a SMALL target....or a lower level enemy. Because if you don't one-hit it...you are going to be in a world of hurt when it decides to hit back. While, as a Titan, I've stood there and literally beaten yellow-bars to death, just trading punches with them. Try that as a Warlock and you'll wind up in the "dead box".

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  • I don't need to one hit kill... I just need to hit it. No matter the level or mob (with the exception of bosses and stuff), but I can melee Knights without much trouble.

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  • Never heard such a truer statement

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