That's old news........what's the emphasis.....so far it looks like ranged, melee and support.
[b][u]Ranged[/u][/b]
Gunslinger
Voidwalker
[b][u]Melee[/u][/b]
Bladedancer
Striker
[b][u]Support[/u][/b]
Sunsinger
Defender
Now what will each class bring that is unique to their missing subclass in the style of their class......I can imagine the titan and warlock one, but a hunter support I have no idea......
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IMO hunters provide invaluable support in pve with the ability to stealth res
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Titan needs a ranged solar? FLAMETHROWERS!!!!!
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I would love to see a support hunter utilizing wide area enemy tag super that would mark all nearby hostiles and provide your teammates with a damage buff on them. Also plays into a hunter being a skilled scout.
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[quote]I would love to see a support hunter utilizing wide area enemy tag super that would mark all nearby hostiles and provide your teammates with a damage buff on them. Also plays into a hunter being a skilled scout.[/quote] You just blew my mind with this idea. I have so many hopes and dreams for the third subclass (if they make one) and I feel none of there ideas will be as amazing as the one you just thought of.
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Edited by Drunken Krogan: 9/16/2014 2:24:48 PMI really like this. Maybe instead of a generic damage buff, make it have a percentage chance of normal hits registering as critical hits on affected enemies? A cool grenade ability would be something like a targeting beacon with a strong damage buff being applied against anything inside its radius for its duration.
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I could see a tactical based hunter class. It would be based off trip mines, give buffs or perks to other team members (maybe infrared goggles).
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Sunsinger is not support
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I tried to keep it short. Obviously everyone is fighting and shooting, but in regards to supers and traits of other abilities, such as reducing damage or cooldowns for allies, that isn't a direct attack even if helps do damage. I wasn't implying anything from misconceptions concerning other game genre usage on builds, etc.
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Increased damage for party, with any luck that the devs don't -blam!- up like they did with this recent update.
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Lol... Hunters trying to support... You're funny.
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Maybe invisibility for everyone?
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Arcbinder: Warlock with chain damage Igniter: Titan with stacking DoT effects Trapsetter: Hunter with voidlight trip mines
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Hunters have tripmines on gunslinger though
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And they carry a gun on Bladedancer. Better take those away.
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If I need to be more specific, I just wouldn't expect them to give them some too similar. Obviously i'm referring to the grenade variant, how ever it functions more like a motion detection area explosive that a true tripmine. If you were thinking of a tripmine super of some sort, then please explain more.
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All the sub classes have similar stuff already, for example a grenade that splits on contact
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The ones on blade dancer don't work the same there more random where they fly