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#feedback

7/25/2014 9:31:00 AM
624

What are your top 3 most wanted and REALISTIC changes for Destiny?

What are your top 3 most wanted and REALISTIC changes for Destiny within the first 1-2 patches after release in september? Please be realistic and explain. Realistic = things that can be done within the first patches after the September release. Unrealistic = complete new games modes/classes/abilities, complete overhaul of open world maps with flourishing wildlife and NPCs etc. You can add 1 unrealistic bonus wish for shits and giggles! :D 1) Better use of D-pad (AND touchpad on PS4) for things like a Ghost flashlight etc. Console players are already plagued with limited control options. Please Bungie, don't waste the very important D-pad (and touchpad) for trivial things. 2) Reduced loading time Because ... going into orbit is just a glorified loading screen right now. 3) Ledge grab Because ... missing a ledge by a few inches and falling is so last gen FPS. Climbing ledges has become a kinda/sorta standard in the last few years in first person action games. Bonus) My number one unrealistic wish for Destiny: 60FPS Crucible with optimized netcode. Because ... trying to make the Destiny experience the same across all platform generations sounds like something a marketing guy would come up with because polls may indicate that sales on old gen consoles suffer if worded otherwise. Its a pure business decision because current gen doesn't have the install base yet, I kinda understand. I just wished everyone would or could be honest about it.
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  • Now I've only played the beta as of yet but I do see one thing that's a fairly big grievance around here, and that's the lack of an in-game chat/communication function. I'm all for not having to hear all the squeaky little voices and rampant use of unsavory exploitives that is inherent to open voice chat, rather I only speak to my actual friends over XBL and care only to hear them, however there is a need for some system of communication. How that slipped by unchecked is a big oversight. A realistic fix that may be implemented with the least bit of coding trouble might be a simple text system. You have a mailbox that displays an icon when someone has sent a mail to your character. You go to the quick mail function to read it. This overlays the game on the fly rather than taking you out of the game. You use an overlayed virtual keyboard function to reply. You back out of the mail function and get back to business. A very simple form of in-game communication. This way you're not stopping play to open up xbl messaging constantly or having to friend and/or verbally communicate with every player you come across. It's doable and I assume more coding economic than implementing open channel proximity chat and all that. Anyway, just a thought.

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