I know this is the [b]Beta[/b], and I'm fully aware that most features aren't present in this [b]testing[/b] phase. With that being said, I hope to GOD that there will be some sort of penalty for constant quitters. Whether it be a temporary ban, or negative stat effects, or maybe even a [b]separate[/b] [b]server[/b] where quitters can play with other quitters. It's just ridiculous. The quitting is annoying, but the [b]RATE[/b] at which people quit is mind-blowing. Especially since there is no [b]team[/b] [b]balancing[/b]. How does anyone expect the match to be fair at that point? Not only do the quitters get away Scott Free and leave the Honorable Guardians to their deaths, the Guardians who are [b]left[/b] [b]behind[/b] get their virtual asses handed to them on a stick! Please tell me there are future plans to address this! Thanks!
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#feedback
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Well if noobs weren't matched up against MLG players we wouldn't have this problem. Nobody would need to quit because they'd have a fair match. I myself rage wen facing up against a team composed if friends and i either have to carry most of team or my team carries me. I almost always get noobs on my team except on battlefield, but thats irrelevant. I dont want to get punished for trying to get a better lobby. So wat if those good players have to find another lobby. They can find a harder one for all i care. Or better yet. Get sum ariund their skill. Neec better matchmaking