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#feedback

8/30/2014 6:47:51 PM
64

Lifeless Enemies

Yes I saw this too while playing the Beta

1407

I saw this but it doesn't matter much to me

375

So playing Destiny Beta, I was creamed by the enemies and it was very reassuring to see them use cover fire and surround me. But whenever I walked up on a group, or I came up behind them, they seemed the be literally apart of the landscape; they just kind of stood there waiting for someone to walk right friggin in front if them. Maybe Destiny could put in some patrolling mechanics for enemies so they don't seem so bland at first. Don't get me wrong, playing some levels on hard was aggravating, but just maybe at some life to them? Even have them chilling around a campfire (if that's what aliens do) playing some weird alien game or have some of the lower level fallen be skittish if their comrades die. Even when I was scoped in down my sniper in the open world, a group of fallen would just be zoning out, you could easily have a enemy look out with a pair of funky binoculars scouting around. Please fix!
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#feedback

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  • I think the reason for the dumb al is the higher the level the enemy is the better the al. I had personal experience when I went into a cave on the moon and found two lv 13 dregs and a lv 13 captain. The dregs didn't do the normal thing of popping in and out of cover. They both tried to flank me while the captain would keep me from killing them by teleporting in front of me when I got to close to the dregs.

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  • Bump

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  • I thought they were just fine but I've only played halo once mainly a borderlands guy. That said when I was low on health they would rush in for the kill. I was impressed by this.

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  • Would of loved to see the AI scripts they used back in Halo reach on Legendary or LASO be used in Destiny, that would have been so awesome!

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  • I blamed it on being a Beta and the massive stress test.

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    • Edited by Jollyman Syco: 9/1/2014 1:11:10 AM
      I think the beta's AI wasn't running on all cylinders, they probably had scaled it down because most of the beta was supposed to be a load test on the servers. Wish other games like battlefield had done this and not just done a, "beta," as a marketing gimmick to drum up pre-orders.

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    • Agreed. But I'm wondering if this was simply dumbed down for us during the Alpha/Beta, and the patrol mechanic will actually be in the final game. Seems like it would be a smart, relatively easy thing to implement for a company like Bungie.

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      • It does get a little tireing when you know exactly where they would spawn and where they would be every time. Change it up a little, it is still a shooter.

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      • I came to fight the Darkness and it's minions. Not participate in a duck shooting gallery at a carnival. If the AI is dumb then all you'll end up with is artificial challenge. ie making enemies bullet sponges instead of smarter.

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        • agreed, similar to ODST's patrolling AI style

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        • Agreed. Make it more like skyrim

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        • +1 agreed, some life animation would be kickass!!

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        • This was one of my worries pre-beta, that the AI would just wait to be attacked in small units. I agree that their use of cover and evasion was nice, that raised my hopes for clever AI, but the lack of patrols quickly reignited my disappointment. The first time I went into explore mode, I quickly learnt enemy locations and how best to avoid them - that should not be the case. With random patrols, a hierarchy system that makes smaller units flee and other random things that make enemies feel like a threat rather than sitting ducks would be terrific. I was about to critique MMOs for having packs of enemies clustered in the same spot, but then I realised that most of the time they're placed willy nilly and move about a bit. Giving mobs schedules, responding to the chain of command and perhaps even in-fighting would make them a lot more interesting. ^^

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          • Yes totally agree with this. What happened to all the classic bungie character we loved in the grunts!!

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