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originally posted in: >Halo fanboys
8/17/2014 6:50:07 AM
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It felt and feels like Halo 4. I wanted them to remake Halo 2 and not Halo 4. I want to forget Halo 4 ever existed and they are making it impossible.
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  • You played it?

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  • Edited by BannedCyberGama: 8/17/2014 7:31:20 AM
    How the [b]f[/b]uck does this feel like Halo 4, explain yourself.

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  • Engine, graphics, art style, audio, grenade indicators, hit markers, weapon indicators on map. Everything is exactly the same as Halo 4.

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  • Edited by Fallen Hero: 8/17/2014 7:13:44 PM
    Having the same engine doesn't mean it plays the same. Halo 4 was originally made to play like classic halo and people liked it but they scraped it to put their own spin on it. Not representative of final product, NRoFP, no (All the weapons I heard are different and there was no SMG in h4), nope, nope. Wrong. There's no load outs, no sprint, no assassinations, no bloom, no bolt shot.

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  • [quote]Engine, graphics, art style, audio, grenade indicators, hit markers, weapon indicators on map. Everything is exactly the same as Halo 4.[/quote] Then play classic Halo 2.

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  • Edited by BannedCyberGama: 8/18/2014 9:35:41 PM
    [quote]Engine[/quote] What kind of rock have you been living, 343i said that halo 1 - 4 is going to have their same engine [quote]Art style[/quote] Its the same style in halo 2, just remastered. [quote]Audio[/quote] And how does the audio make it like halo 4, idiot. [quote]Grenade indicator[/quote] They won't be in the final game. [quote]Hit makers[/quote] You do realize that quake has hit markers, and that is one of the most competitive games ever, that doesn't mean its going to affect the game, hit markers just add additional awareness to the player. [quote]Weapon indicators[/quote] Guess what, its in halo 3, and it works well in this remastered edition, that does not mean its like halo 4 idiot.

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