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8/4/2014 6:34:29 PM
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Most of my concerns are with pvp. After some thought I came to the conclusion that the hand cannons would be more useful if the put it back to the special weapon slot. Reason being,I don't know what Bungie could do to improve the HC for to be useful as a primary weapon. At least in the special weapon slot you could use it as a powerful side arm to finish enemies you've already caused some damage to using your primary but ran out of ammo while firing. Pulse rifles: In the beta I've seen damage outputs of 14%,15% and 20%...The 20% damage I saw once...could be a weapon damage upgrade,not sure. I think one way in making the pulse rifles more useful is if they increase damage output at 20%-25%. 25% being for the pulse rifle with the highest impact. Supercharge: I think Bungie should lower the rate in which you level up your supercharge or let the leveling up process cancel if you die before you're fully charged. Reason for this too much scrubs running around just using their supercharge for easy kills without even trying to use their gun...after all,this game is still concidered a fps.
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  • I agree with you. They're a very niche weapon type, but unfortunately the 'high headshot damage single fire weapon' niche is already filled by scout rifles. I think it would be nice if the hipfire was made much more accurate, or the fire rate improved, or if they just added handcannons with clips instead of revolving chambers to the mix.

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