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Destiny

Discuss all things Destiny.
7/31/2014 3:12:22 PM
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All you kiddies that think MatchMaking wouldn't hurt Raiding, just ask a veteran WoW player.

We, in the WoW community, had the same discussion about raiding a few years ago when Blizzard went from Destiny's current model of raiding (find your own group) to LFG (which is basically MatchMaking). I'll sum up what happened and try to be objective and un-biased in an attempt to explain what most of you might be missing in this argument. The complaint back then was that more time was spent looking for a raid group than actual raiding. To be fair, a part of that was because the raid group was up to 40 players in the beginning, now it's 25. After a few years, Blizzard eventually introduced LFG (which, like I said, is just like MatchMaking). The initial result was what we expected, faster setup times pre-raid... but that had an undesirable effect that a big portion of the community did not anticipate. You see, raids used to be a HUGE deal. They took hours and hours to setup, and even longer to progress. It was a grueling trial of not only skill, but leadership. You could have the talent and gear necessary in your group to complete the raid, but without some level headed leaders directing the group you would be destined to fail. Finishing that hours/days/weeks long raid? That was the ultimate feeling. Finally, after all that time spent forming a group, training a group, making all those friends and enemies after nights of failure... you down that last boss. Nothing beats that feeling in gaming, nothing. Now? The raids feel watered down. You log on, click that "find a group" button. Wait 10 minutes. Teleport to the raid, no words are spoken, just throwing 25 random players at a raid that most of the group has done 100 times already. No friends, no enemies. Just a sea of nameless, empty players grinding away at this now trivial Raid. Failure no longer means waiting a day to regroup because half the team had to go to sleep. Failure now means waiting another 10 minutes for another tank to queue up for the raid. What used to feel massive and utterly rewarding has now become a chore. A chore that you must perform over and over again until you can find no enjoyment short of getting that occasional gear upgrade. Blizzard addressed this by lowering the difficulty of "LFG" raids, and made "Normal" and "Heroic" modes that you HAD to group up for. But still, the damage has been done. You never enter a raid with your friends anymore. LFG has become mandatory to gear properly for the "Normal" and "Heroic" modes, but by then you've done these fights dozens of times. There's no thrill of exploring, no thrill of learning the fights and the map. Just a different type of grind that has already lost its appeal days/weeks before you even needed to find a real group to do it with. Look, I know I said was going to try to remain unbiased, but the truth is MatchMaking ruins raiding. Raiding SHOULD NOT be something you do easily. Raiding is a test of your skill against PvE as much as it is a test of your communication skills. But when you allow for a "fast track" method to access the raids, you turn it into a chore that you simply throw yourself at until you arbitrarily find a group that has the DPS/HP numbers on their side. If you're arguing FOR MatchMaking in raids, what you're asking Bungie to do is water down the whole raid experience. Yeah, you'll get to do raiding more often... and that sounds appealing. But I promise, you don't know what the long term damage will be. Please consider this before you make another "PETITION FOR BUNGIE TO ADD MATCHMAKING TO RAIDS". Thank you for reading.
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  • Edited by Evilman520: 8/2/2014 11:44:22 AM
    You fail to realize one thing about this game: It's different from WoW. If you wanna bitch and whine about how WoW does shit, go -blam!-ing play that. Although this game has aspects of an MMO, it is NOT a traditional MMO. This is a shooter, it is worlds different from WoW. Destiny is, in itself, a different breed of gaming than your stupid shit WoW. I've played plenty of MMOs in the past, and I have done countless raids. Yes, Raids typically require teamwork and coordination between tanks, healers, and dps alike. But do you realize that there are NO ROLES IN THIS GAME? As the video interview stated, they aren't going to give the characters/classes roles in this. There is no "I'm Tanking, I'm DPSing" shit on here. You are ALL dpsing and shooting. That said, there will, of course, be a bit of teamwork required to kill some of the enemies, no doubt. This won't be much of a problem for a game like Destiny, where 80% of the people who will even do the raids will be smart enough at that point to know which enemies are the most threatening, know the strengths and weaknesses of certain enemies, learn their damage type, which type they are weakest to, and, in the end, learn the order of execution. Within the first day of playing the Beta alone, I already knew that 1) Void was anti-armor, which means it is effective on any target with a yellow health bar. 2) Arc is anti-shield, which is useful for Captains, Wizards, Guardians in Crucible, and anything with strong shields 3) Fire is anti-health, useful for burning down weaker enemies such as the Thralls or Fallen Dregs/Vandals (quite literally). 4) After only 3 encounters with Knights, I realized that they activate their shields once their health drops below 70%, and will enrage, turn purple, and try to charge you for melee attacks when their health drops to 15%. My FIRST Captain encounter helped me realize that their Blink sits on a 3-second cooldown. Put simply, it is incredibly easy to study these enemies, and to learn their strengths and weaknesses. By doing that, you can make short work of most enemies in this game, so long as you don't get reckless and take the fights steadily and calmly. Granted, you may need someone to be a "medic" and devote most of their attention to reviving fallen allies, but other than that, I can almost guarantee that, with a game like this, raids will simply be a much much tougher turkey shoot. I honestly had expected more from Devil's Lair during the Beta, and found out quite quickly that it was 80% a glorified shootfest. It still had its good moments, given that I was constantly facing overwhelming odds and being reminded that I'm not unstoppable -that I can't be reckless on this game, otherwise enemies will find my Hunter easy prey. What Bungie is doing, with adding raids into a shooter like this, is something that is very rare and different than anything you'll ever see anywhere else. These raids will be a whole different breed compared to your crappy WoW raids. These enemies wont just stand in place and smack/spellcast at you, they're smart. They will move about, take cover, ambush, focus fire, knock back, and swarm anybody who attempts to take them "WoW style" Do not even try to compare these raids to WoW. This is a completely different breed of game, with a completely different breed of raiding.

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