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Destiny

Discuss all things Destiny.
8/1/2014 12:21:13 AM
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TOP 5 Reasons to Cancel Your Preorders!

[b]TOP 5 Reasons to Cancel Your Preorders![/b] [b]5 - No Ranking System[/b] - Why play competitive multiplayer if everyone wins? This type of special Olympics feel good pseudo-competition caters only to bad kids and offers nothing for skilled or veteran players. It creates a CoD style of cancerous gameplay where the only thing people are concerned with is maintaining a high K/D so nobody plays objective, rather they will simply go for kills or camping, regardless of gametype. Ranking Systems cater to all players, allowing a quick measure of skill level and experience, and ensure that each player is matched properly to others on their level. Apparently Bungie just wants everyone to suffer, with the veterans crushing bad kids game after game, except when bad kids join in progress and ruin their games. [b]4 - No Ranked Matches[/b] - Ranked matches are integral to FPS games, and offer a much higher level of competition to skilled and veteran players, while bad kids are free to goof off casually in Social/Unranked. Also a big part of Ranked matches is tighter structure, less probability of teammates quitting, less probability of getting matched with bad kids, no join in progress, no team swapping and NO SPLITTING YOUR 6 MAN FIRETEAMS. Having the choice between Ranked and Unranked caters to every player, yet Bungie is firm on making everyone play like a bad kid. [b]3 - Artificially Inflated Difficulty[/b] - The best way to describe this complex system to a noob is probably to explain what the opposite is. Halo 3, for example, did not have a level system, yet as the game progressed enemies still got stronger by having better armor, shields, weapons and tactics, not to mention brute force numbers. However, as long as you were skilled, you could dispatch any enemy with well placed headshots from a sniper, a rocket, or a close blast from the ol shottie. Destiny seeks to dismantle this well balanced structure and instead make every enemy carbon copies of the last, the only difference is their level. Higher level enemies are magically IMMUNE to headshots, rockets and buckshot, and can OHKO you instantly. This is not revolutionary gameplay. This is not a challenging and rewarding system. This is not skill based design. No this is lazy programming bordering on mentally challenged. Rather than customize each enemy, progressively increasing the AI intelligence and gear of the enemies as the game goes on, Bungie decided to let the level system act as an artificial buffer to ensure you cant run through the game with a sniper rifle and skilled aim, rather you must constantly play the grind game to level match (or even overlevel) the enemies before you can even damage them. [b]2 - Level Buffer Is One Sided[/b] - So you couldn't kill a level 15 Dreg while you were level 8 in the Beta? Maybe you dreamed of being level 20+ one day and returning back, and feeling like a god as that Dreg couldn't damage you? WRONG. Thanks to IGN's latest Destiny video mishap - [url=http://www.ign.com/articles/201407/31/destiny-what-a-level-29-badass-looks-like-a-ign-first?watch]See What a Lvl 29 Titan Can Do[/url] - it is painfully clear and depressingly obvious that even a maxed out lvl 29 Titan with exotic/legendary gear can still get killed relatively quickly by a lvl 2 Dreg. Not only that, but those level 2 Dregs still take the same amount of shots to kill with the exotic Red Death as when you used a crappy starter rifle in the Beta. Perhaps Bungie's intention is to prevent farming? But in that case get rid of levels altogether rather than making them one sided and punish every player, especially the ones that actually put in the long hours and effort to max out their characters and gear. Thanks Bungie, but no thanks. [b]1 - Huge Letdown from E3 2012 Lies[/b] - Bungie has probably spent 499 million of their 500 mill budget on hyping Destiny up, creating fake gameplay vids, building a huge army of blind fanboys and sheeple from among the CoD/Doritos/IGN/Fedora community as well as first time FPS noobs that never played Halo 2/3, Counterstrike, or Gears of War, and telling us all the sweet things we want to hear while ignoring the negative/ stuff that matters. From little things such as the E3 demo vid where characters drop in from their (dare I say "flyable and customizable" ships) into the gameworld to spawn next to their friends, to bigger things such as the whole "this Tower is not a skybox. In Destiny everything is explorable. You can go anywhere you see", well that's funny because the Tower IS just a skybox, you cannot go down to the City, and invisible walls and WARNING RETURN TO MAP IN 10 SEC kill timers ensure that you NEVER get to explore really anything you see that's off the main path. This ensures Destiny is an on-rails shooter rather than an open-world mmorpg, with such simplified elements of exploration that they DIDNT EVEN NEED TO BOTHER INCLUDING INGAME MAPS. Destiny is truly a game designed for casuals and bad kids. Its both limited by having to run on old gen systems, as well as the poor design choices that Bungie has been consistently making since Halo Reach. And just like Halo Reach, everyone will still buy the game and pretend to love it, (especially the ghost edition superfanboys) yet as soon as the hype dies (roughly 4-6 weeks post launch) the servers will be barren and everyone will have moved on/forgotten/surpressed the bad memory, at least until Destiny 2 is forcibly rushed by Activision and released years ahead of schedule. "10 years of content planned for Destiny"? LOL GG Bungie trolls.

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  • No cries about match making?

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  • I agree on one thing: I could really use an ingame map. Not sure if that's reason enough to cancel pre-order but still.

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  • I feel like the higher Halo difficulties were also artificially created. Or did they not increase the enemies' armor and damage to crazy heights in Legendary? Because I sure didn't notice a difference in tactics or anything like that between the difficulties. Dark Souls is another game with artificial difficulty. It's built to punish you if [i]you[/i] make a mistake. It's not about just being able to walk through a low level area and ignore all the enemies. They still want you to be mindful of them because they are out to kill you and take over the planet.

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  • The purple ball because it is what we were and what will be again

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    1 Reply
    • guess what. not canceling.

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    • Edited by GigabyteZ3r0: 8/1/2014 4:21:11 PM
      [quote][b]TOP 5 Reasons to Cancel Your Preorders![/b] [b]5 - No Ranking System[/b] - Why play competitive multiplayer if everyone wins? This type of special Olympics feel good pseudo-competition caters only to bad kids and offers nothing for skilled or veteran players. It creates a CoD style of cancerous gameplay where the only thing people are concerned with is maintaining a high K/D so nobody plays objective, rather they will simply go for kills or camping, regardless of gametype. Ranking Systems cater to all players, allowing a quick measure of skill level and experience, and ensure that each player is matched properly to others on their level. Apparently Bungie just wants everyone to suffer, with the veterans crushing bad kids game after game, except when bad kids join in progress and ruin their games. [/quote] Ranking systems cater to boosting and in no way guarantee anything. Perhaps there are competitive PvP modes current we have only really seen the beta. [quote] [b]4 - No Ranked Matches[/b] - Ranked matches are integral to FPS games, and offer a much higher level of competition to skilled and veteran players, while bad kids are free to goof off casually in Social/Unranked. Also a big part of Ranked matches is tighter structure, less probability of teammates quitting, less probability of getting matched with bad kids, no join in progress, no team swapping and NO SPLITTING YOUR 6 MAN FIRETEAMS. Having the choice between Ranked and Unranked caters to every player, yet Bungie is firm on making everyone play like a bad kid. [/quote] Please see previous point. Ranked matches have no bearing on fun or enjoyment of a game. You get crappy players in ranked matches too. [quote] [b]3 - Artificially Inflated Difficulty[/b] - The best way to describe this complex system to a noob is probably to explain what the opposite is. Halo 3, for example, did not have a level system, yet as the game progressed enemies still got stronger by having better armor, shields, weapons and tactics, not to mention brute force numbers. However, as long as you were skilled, you could dispatch any enemy with well placed headshots from a sniper, a rocket, or a close blast from the ol shottie. Destiny seeks to dismantle this well balanced structure and instead make every enemy carbon copies of the last, the only difference is their level. Higher level enemies are magically IMMUNE to headshots, rockets and buckshot, and can OHKO you instantly. This is not revolutionary gameplay. This is not a challenging and rewarding system. This is not skill based design. No this is lazy programming bordering on mentally challenged. Rather than customize each enemy, progressively increasing the AI intelligence and gear of the enemies as the game goes on, Bungie decided to let the level system act as an artificial buffer to ensure you cant run through the game with a sniper rifle and skilled aim, rather you must constantly play the grind game to level match (or even overlevel) the enemies before you can even damage them. [/quote] Most games have things that you are no suppose to kill. If you have played any RPG game you will know that. Boardlands 2 terramorphus comes to mind. [quote] [b]2 - Level Buffer Is One Sided[/b] - So you couldn't kill a level 15 Dreg while you were level 8 in the Beta? Maybe you dreamed of being level 20+ one day and returning back, and feeling like a god as that Dreg couldn't damage you? WRONG. Thanks to IGN's latest Destiny video mishap - [url=http://www.ign.com/articles/201407/31/destiny-what-a-level-29-badass-looks-like-a-ign-first?watch]See What a Lvl 29 Titan Can Do[/url] - it is painfully clear and depressingly obvious that even a maxed out lvl 29 Titan with exotic/legendary gear can still get killed relatively quickly by a lvl 2 Dreg. Not only that, but those level 2 Dregs still take the same amount of shots to kill with the exotic Red Death as when you used a crappy starter rifle in the Beta. Perhaps Bungie's intention is to prevent farming? But in that case get rid of levels altogether rather than making them one sided and punish every player, especially the ones that actually put in the long hours and effort to max out their characters and gear. Thanks Bungie, but no thanks. [/quote] Maybe we saw different vids, cuz those lvl2 dregs were pitiful. Also was a build for display purpose and no representation of the final game. [quote] [b]1 - Huge Letdown from E3 2012 Lies[/b] - Bungie has probably spent 499 million of their 500 mill budget on hyping Destiny up, creating fake gameplay vids, building a huge army of blind fanboys and sheeple from among the CoD/Doritos/IGN/Fedora community as well as first time FPS noobs that never played Halo 2/3, Counterstrike, or Gears of War, and telling us all the sweet things we want to hear while ignoring the negative/ stuff that matters. From little things such as the E3 demo vid where characters drop in from their (dare I say "flyable and customizable" ships) into the gameworld to spawn next to their friends, to bigger things such as the whole "this Tower is not a skybox. In Destiny everything is explorable. You can go anywhere you see", well that's funny because the Tower IS just a skybox, you cannot go down to the City, and invisible walls and WARNING RETURN TO MAP IN 10 SEC kill timers ensure that you NEVER get to explore really anything you see that's off the main path. This ensures Destiny is an on-rails shooter rather than an open-world mmorpg, with such simplified elements of exploration that they DIDNT EVEN NEED TO BOTHER INCLUDING INGAME MAPS. [/quote] When the game comes out and none of that is there you can call it lies. [quote] Destiny is truly a game designed for casuals and bad kids. Its both limited by having to run on old gen systems, as well as the poor design choices that Bungie has been consistently making since Halo Reach. And just like Halo Reach, everyone will still buy the game and pretend to love it, (especially the ghost edition superfanboys) yet as soon as the hype dies (roughly 4-6 weeks post launch) the servers will be barren and everyone will have moved on/forgotten/surpressed the bad memory, at least until Destiny 2 is forcibly rushed by Activision and released years ahead of schedule. "10 years of content planned for Destiny"? LOL GG Bungie trolls.[/quote] All games are made for casual gamers. Largest gamer market. But maybe this game isn't for you. Maybe you are best somewhere else. That is cool.

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    • I can't lie I am really hoping for a competitive ranking system in PvP, and not some grinding system. A grind system doesn't hook me in and make me want to play months after release like a competitive system does. I spent over a year trying to get to lvl 50 in my favorite playlists in Halo 2-3.

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    • Well you make a valid point on not including a ranking system. However I'm not sure if this has been confirmed by Bungie. The rest of your post was garbage. Sorry you are assuming far to much considering the very limited BETA size. You also assume the video accurately represents the final game. Look I'm with you on Bungie needing to cater to the competitive community. I also disagree with calling any MP competitive if you gain nothing by winning. That is not competitive, Bungie please rename it social PVP and stop trying to cover it to appease the competitive community. I will be very disappointed if Bungie fails to add a competitive MP in Destiny. By that I mean visible ranks determined by win/loss. However Bungie has been a company that typically bucks the soccer mom appeasing trends. Not everyone should get a ribbon... Just saying. So I would be surprised if there is not a special place for us to find that competitive fix we so very much need.

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    • Meh, i liked the beta and mainly play it with friends and MMORPGs are amazing from my experiences... i dont do pvp so i cant have an opinion on them but the pve aspect... maybe they made lv 2 dregs not as easy as sneezing on them to kill them because of how easy the reputation farm might be ... no hassle or challenge just go in with a cold to clear everything out. Still getting the game byt no thanks for your opinion XD

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    • Well that's like, your opinion, man. But we abide by this structure of gameplay. And by "we" I mean the [i]royal[/i] "we."

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      • Alright, bye then! One less complaining individual to worry about.

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      • Okay, bye.

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        1 Reply
        • Because it's the beta

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        • Cool story bro.

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        • [b] [/b]

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        • I disagree with everything except 2 but I'm not cancelling

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        • The only reason I went from Playstation 2 to Xbox is because of Halo 1. Halo 1-3 were the best games ever. Halo ODST and Halo Reach both were awful, an no I didn't act like I liked them, I went back to GameStop an threw them at the clerk. Lol

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        • You must be new here...

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        • Edited by ShadowKnightMDH: 8/1/2014 3:35:57 PM
          Then cancel the preorder and get off my forums

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          • Your number 2 is the only thing I agree with. Go ahead and cancel that preorder so I don't have to read anymore of your posts.

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          • Ign is Ign right? [i]IGN[/i]orant.

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          • Top 5 reasons you should repreorder! 1: A purple ball 2: Peter D is in the house/tower 3: The Traveler is a sphere! 4: All the 1000+ gear/armor/weapons! 5: You can fire your weapon on the moon and there will be sound! Frankly just #2 is more then enough to preorder!

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            • Just because you couldnt go to where "you could see" in the beta does not mean itll be that way in the final game.

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              • Actually I do agree with a few of your points. Bungie did blatantly lie to us. I'm also kinda pissed that enemies can still damage you the same as they could 20 levels ago. I mean fine keep your output damage the same but at least reduce the damage that they can inflict on you. You can't go anywhere you want. The Tower is absolutely tiny. I wanted to at least explore 7-10 floors even though in reality I expected to be able to see The City. However every game has it's flaws. I still think Destiny is the best game around.

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                • I just don't understand the need people have to try to convince other people to not buy a game on forums made for that game, don't like destiny? Then just don't -blam!-ing buy it, nobodies forcing you two so please just stfu and cancel your preorder and go back to your 1337 gaming, otherwise your just a stupid troll. -_-

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                • People like you just dont have taste in gaming anymore. I bet you play COD and you think its God, right?

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