0.33 k/d ratio teammate gets legendary.
Oh ok.
I know bads should have a chance at getting good gear too, but the top player should pretty much be guaranteed to get an item.
It leaves a bad taste, no matter how you look at it.
They were detrimental to the team, yet they got a legendary. What.
Worst player in the team should have incredibly low chances of getting an item, especially a legendary.
Right now, there is no incentive for people to try to get better. Too many times have I seen people mess around in pvp without going for kills or control points.
In First Light, I've seen people go afk at the edge of the map on the right side of Point C, they never die, never get kills, never capture, but they were in the match, so they have a chance to get a legendary.
English
#feedback
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Edited by Timerider: 7/28/2014 12:28:09 AMIt prevents people from taking it way too seriously. Like many in this topic already do. [quote]Right now, there is no incentive for people to try to get better.[/quote] Yeah [i]sure[/i], that's the reason. You use a performance-based system, and when people notice they're going to lose, they'll just quit, cause what's the point in staying then. You do get rewarded for playing well. You complete bounties.