0.33 k/d ratio teammate gets legendary.
Oh ok.
I know bads should have a chance at getting good gear too, but the top player should pretty much be guaranteed to get an item.
It leaves a bad taste, no matter how you look at it.
They were detrimental to the team, yet they got a legendary. What.
Worst player in the team should have incredibly low chances of getting an item, especially a legendary.
Right now, there is no incentive for people to try to get better. Too many times have I seen people mess around in pvp without going for kills or control points.
In First Light, I've seen people go afk at the edge of the map on the right side of Point C, they never die, never get kills, never capture, but they were in the match, so they have a chance to get a legendary.
English
#feedback
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I think it's fine. If you really want to get good weapons, play PvE. As for the Iron Banner, by winning you get rep points for the Iron Banner, giving you access to high level weapons and armor anyway. So in a sense you ARE being rewarded for doing good. If people who "do good" keep getting legendary drops, it turns to a "the good get better" and the bad stay stay bad, and that's not a good thing for PvP. It'll plot the community to "shit buckets with 500 damage ARs and 2000 armor" and" the average player. Keep the loot drop random in PvP, or if people complain so much, just completely remove it.