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#feedback

Edited by Reinou: 7/26/2014 6:31:13 PM
180

*Gets 9.33 k/d ratio in Iron Banner*

0.33 k/d ratio teammate gets legendary. Oh ok. I know bads should have a chance at getting good gear too, but the top player should pretty much be guaranteed to get an item. It leaves a bad taste, no matter how you look at it. They were detrimental to the team, yet they got a legendary. What. Worst player in the team should have incredibly low chances of getting an item, especially a legendary. Right now, there is no incentive for people to try to get better. Too many times have I seen people mess around in pvp without going for kills or control points. In First Light, I've seen people go afk at the edge of the map on the right side of Point C, they never die, never get kills, never capture, but they were in the match, so they have a chance to get a legendary.
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  • When I first picked up Destiny beta and finally got access the the Iron Banner, I was downright impressed that they had interconnected PvE and PvP in such a way that I had to explore the campaign portions of the game in order to equip myself for multiplayer. That was... until I realized that in its current state it isn't nearly that cut-and-dry. I hate to even say this, but the real problem is even [i]having[/i] random drops from PvP at all. There are just too many variables in a match for that to be viewed by a majority of players as "fair." For example, in a slayer-style match, I might go 11K/2D whilst a teammate of mine may go 27K/28D. He/she obviously went above and beyond what I did as far as completing the objective (Kill the enemy team; i.e. reach the score limit first), but if our team only won that match by two points then it was obviously my contribution that got us the win. Another example: I tend to play FPS games in semi-competitive squads of friends, as I'm sure most of us do. Normally I prove to be quite the capable "slayer" in an objective-based gametype (an undeniably important role to have in a coordinated squad) and it's pre-determined that I will never go out of my way to capture a point or run a flag but that I will keep the enemy as dead as possible while others complete those tasks. Does that mean I'm more or less deserving of a reward than the guy with a boatload of points accumulated from completing objectives that he would've otherwise not completed had it not been for my slaying? Having separate gametypes for "endgame" PvP and actual, balanced PvP is fine, Bungie, and I even kinda like the concept... but PvP equipment rewards, random or otherwise, need to be omitted from your game.

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