I would say to have a blank map which only gets partially filled in. Specifically with only major landmark areas. Which will be few I suspect. This way you still have the exploration aspect but you also have some sort of idea as to where things are.
So for example, there is a shack with an impotant character, or something, somewhere. That is the type of thing that would be marked. But if you have some sort of special area (an area where particular enemies spawn?) of sorme sort, that wil remain unmarked. This way you know the area is soemwhere in the vecinity of the shack. But you still need to go find the exact location.
P.S- no idea if its feasable.
English
-
"a shack with an IMPOTANT character?" hehe...
-
I like this idea. Means you still have to explore and find places, but helps you remember where things are when you start to get things mixed up!
-
Yeah there has been games like that, with just un detailed "sectors" if you will. I know there is a txt that informs you when you switch areas. :-)