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#feedback

7/21/2014 7:21:06 AM
5

Audio management: VoIP and ingame audio

Hello Bungie and fellow testers! During the time I've played with a friend, I've been testing the various options to manage my ingame audio and VoIP. Sadly, when music in Destiny starts playing, or the firefights start or hell, even when someone (NPC's) in the game speaks, I can't hear anything my friend says. I understand that it's possible to have only my VoIP run through my headset while having the Destiny ingame audio go through my speakers, in my opinion, that's not a solution. Having to focus on two different points of incoming audio hinders my gameplay. I'm sure this goes for more people. I suggest 2 or more sliders: - 1 to manage incoming VoIP audio; - 1 to manage ingame audio. I come from PC gaming where I daily use Ventrilo together with my music, and there I am able to fine-tune the audio differences into something that works, instead of a cacophony of unintelligible gibberish. As far as Destiny goes, it is awesome from what I've seen and can't wait for the final release :) Keep up the good work!

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  • My regular fireteam ran into an issue where 1 person was able to hear fine, but the other 2, random every time we formed, could nit hear rach other. Our only solution was to use the Party function on ps4. This solved the problem and let us use the ps sound options. They are more robust, and allow you to adjust the volume balance between gameplay and voice with a slider.

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  • Kind of a side note. The Playstation 4 allows some of this configuration to occur in the system. You can, for example, limit chat to the headphones only. So knowing what platform you are using could help resolve this issue.

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    • I agree 100%. Some Halo games have had this issue in the past and I don't know why we can't reduce audio in game settings. Bungie please allow us to turn down music and/or sound effects. PS: For me, changing the audio so voice comes in through headset won't make much difference for me because my Tritton Trigger headset connects directly to the 360 and plays all audio (don't know if other mid-range - higher end headsets perform similarly).

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    • The music is way too loud on my Turtle Beach XO Sevens. Wish I could reduce it to half during the major combat as when the music ramps up I can't hear anything but the music track. Does help to hear the enemies some time.

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      • Not to say that when you have audio through your surround system, everyone on your team hears an echo of all explosions.

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