Both being the most intriguing
I'll start by saying either some strikes can have check points and harder ones don't, or brave can and legendary can't, or an additional difficulty setting similar to Halo's skull system letting you simply remove check points for harder achievements turned in Destiny to better rewards. Such a system adding removal of other features increasing exotic drop rate. Could this actually be a possible system already included and not talked about?
I understand why people want check points and that people have lives. I want something destiny - esq with dark souls difficulty. So sorry you have obligations that don't allow you to experience a 16 hour raid weekly like myself.
Your hardcore gamers can do longer than 16 hours without a break.
Should "vault of glass" 16 hour raids have checkpoints?
Should all raids have check points?
Should we have an on off button for check points or skulls
Should removing check points or adding additional difficulty up the anti in rewards?
Or no, no check points. If your fire team dies the mission should end.
^my fav
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Considering the word "raid" is generally associated with end-game activities in MMORPGs that can take a couple of hours when done perfectly with overgeared players, I'd assume it's going to be somewhat similar - once a boss is down, the instance is "saved" for all of the players until the weekly reset. It makes perfect sense, as it allows groups to form regular schedules, a few hours a few nights a week. It's one of those things where you're talking about 6 individuals having to make time over a reset period - not just one person. Having a weekly reset allows for all 6 of those individuals to set time aside across several days.