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Destiny

Discuss all things Destiny.
Edited by oh ver driive: 6/29/2014 11:22:12 PM
29

The vault of glass: check points ... yes, no, or maybe both?

yes

278

no

88

both

67

Both being the most intriguing I'll start by saying either some strikes can have check points and harder ones don't, or brave can and legendary can't, or an additional difficulty setting similar to Halo's skull system letting you simply remove check points for harder achievements turned in Destiny to better rewards. Such a system adding removal of other features increasing exotic drop rate. Could this actually be a possible system already included and not talked about? I understand why people want check points and that people have lives. I want something destiny - esq with dark souls difficulty. So sorry you have obligations that don't allow you to experience a 16 hour raid weekly like myself. Your hardcore gamers can do longer than 16 hours without a break. Should "vault of glass" 16 hour raids have checkpoints? Should all raids have check points? Should we have an on off button for check points or skulls Should removing check points or adding additional difficulty up the anti in rewards? Or no, no check points. If your fire team dies the mission should end. ^my fav

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  • I feel like it'd be a bit much to offer something that takes over six hours and expect most people to enjoy it some will.. If (married with a kid and dog and in the military) I could find ten hours straight of game time scalene to me I'd be at it in a heart beat.. But here in the real world it'd be nice if there were a check point or two... There was an interview they referred to the raids as tiered events so that could potentially mean that there are benchmarks to reach at which point you could take a break it'd be complicated but that would be good send because I would love! To tackle the epic level of feat that higher difficulty setting raids will offer

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