Both being the most intriguing
I'll start by saying either some strikes can have check points and harder ones don't, or brave can and legendary can't, or an additional difficulty setting similar to Halo's skull system letting you simply remove check points for harder achievements turned in Destiny to better rewards. Such a system adding removal of other features increasing exotic drop rate. Could this actually be a possible system already included and not talked about?
I understand why people want check points and that people have lives. I want something destiny - esq with dark souls difficulty. So sorry you have obligations that don't allow you to experience a 16 hour raid weekly like myself.
Your hardcore gamers can do longer than 16 hours without a break.
Should "vault of glass" 16 hour raids have checkpoints?
Should all raids have check points?
Should we have an on off button for check points or skulls
Should removing check points or adding additional difficulty up the anti in rewards?
Or no, no check points. If your fire team dies the mission should end.
^my fav
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I like how all of these "try hards" think there should be no checkpoint for a 16 hour raid. Anyone with any sort of a normal life doesn't have time for a gaming session that long without save points. Use your logic and search your feelings.