Both being the most intriguing
I'll start by saying either some strikes can have check points and harder ones don't, or brave can and legendary can't, or an additional difficulty setting similar to Halo's skull system letting you simply remove check points for harder achievements turned in Destiny to better rewards. Such a system adding removal of other features increasing exotic drop rate. Could this actually be a possible system already included and not talked about?
I understand why people want check points and that people have lives. I want something destiny - esq with dark souls difficulty. So sorry you have obligations that don't allow you to experience a 16 hour raid weekly like myself.
Your hardcore gamers can do longer than 16 hours without a break.
Should "vault of glass" 16 hour raids have checkpoints?
Should all raids have check points?
Should we have an on off button for check points or skulls
Should removing check points or adding additional difficulty up the anti in rewards?
Or no, no check points. If your fire team dies the mission should end.
^my fav
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This is how raids will work, speculation, but the most plausible scenario. Each week, each raid will have a lockout. That means that when you yourself kill a boss, that means the boss stays dead the whole week until the lockout resets. Even if you leave the raid and re enter it you will not be able to kill the boss again until the lockout resets. This goes for all the bosses. Say, you and your friend kill 3 out of the 10 bosses in the raid, your progress will remain capped at that point until it resets the following week. This is individual for all raids though. 2/10 on one, 5/7 on another, and maybe 12/15 on another. All progress will be capped per week. This is to ensure it can be cleared without a super marathon, and so you don't get too much hear too quickly. 1 peace of legendary/exotic per boss per raid each week. Which seems like a fairly good deal to me sense loot tables are randomized.