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Edited by user_043: 2/16/2014 7:29:28 PM
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That's a good read. I had assumed that we would be trading up to other weapons, but this being a long-term game it would make sense for our current weps to "become legend" as we do. I think this is a really good idea, and it completely fits in with their ideas of player investment. But I don't like how in WoW people are just hunting items based on stats. The obsession with getting "that new gear" seems to be the driving point of that game apart from level grinding. Any implementation I think will come with an amount of control from up top. Bungie is opening up this world unlike they have with games before it, but I think people will run wild and break immersion/fictional sensibility. In TF2 a naming system for example works because the game doesn't take itself seriously at all, and Valve has an almost completely hands off approach to stylistic choices. Game mechanics on the other hand... In TF2 we see all kinds of user created pieces in use in that game. I mean people literally model their own items and submit them for review by the community and Valve, and in turn if an item is popular enough it makes it into a drop or crate or seasonal celebration. It's just that when it comes to weapons, ultimately it's up to Valve to decide how it fits in with the other weapons already in the game as far as balance goes. I think that giving players a great deal of stylistic control is a very good idea. But I think about it this way, there is something about the exotics you find that inspires the imagination about an unspoken past, and the name is just more of a placeholder. Perhaps we can have all of these stylistic things minus the in game naming to keep with the spirit of the world. That way we don't have profane and silly names getting attached to people's items. There is something underestimate and mysterious about an interestingly adorned weapon with no name to speak of. It's also very western i.e. "The Man with No Name" which has also been referenced at GDC. I think letting people have that capacity to stylize their items but putting the functionality of the weapon on predefined upgrade trees, trees plural, is a good way to go. Allow Bungie to make sandbox decisions, but make the functional end result open-ended enough for players to feel like it's their own creation.
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  • In my mind equipment naming in Destiny would be very simillar to how it works with Pokemon. If I want to name my Charizard "PoopButtsMcGee", that's totally fine because realistically I'm the only one who is going to see that name during multiplayer. On my screen it will say "Your opponent is weak, finish him PoopButtsMcGee!", but on my friend's screen it will just say "Hylebos sent out a Charizard!" It's a personal touch that modifies my experience without disrupting anyone else's. Likewise, in Destiny I can wield my "Silent Fart Ninja" on a grand quest to reclaim the galaxy, but to anyone else looking at the weapon, they'll simply see "Closing Time". The only exception to the above in Pokemon is where Pokemon keep their original nicknames when traded and those names cannot be modified by the new owner, in Destiny, they could simply make it so that a Gun loses it's nickname upon trade. You are correct though that you have to be careful when giving players stylistic control over their things., otherwise you end up in situations where the universe becomes cheapened due to player input.

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