JavaScript is required to use Bungie.net

Forums

Edited by Sven: 12/27/2013 8:32:11 PM
2
I'd like to see a system that takes root in Halo 2/3's power up feature. By controlling portions of the map one can fully recharge or, more interestingly, partially recharge their abilities meter. I imagine there being several canisters around the map. Some located near the teams initial spawn and some in neutral positions to act as incentives. Mechanically, canisters would be collected and dropped in the same way ammo will in Destiny which was described in a podcast as collected and dropped like weapons in Halo. With respect to partial recharges, matches could get interesting where a player has very powerful super, needing 3 charges, on a map only having three canisters available. This would mean that players would have to play a VIP style meta game within the TS game. Either by escorting a player to the canisters spawn in enemy territory or seeking out, and killing, the player on the opposing team who has a charge. This act of cooperative play will grant your team the awesome power of the Traveler. In theory this could provide an interesting tipping point for matches. Instead of a dominating team holding the high ground from (15-5) to (50-10), they would feel the need to push further into enemy territory to use supers. This, if countered correctly, could give the losing team a chance to pull back in standing. One issue that comes to mind would be that using multi-charge supers would only be effective if you are in a completely cooperative group. Matching with randoms would result in fighting for the charges. Feeling nostalgic for sniper betraying on Coag? However, if bungie wants a more cooperative game, this mechanic would certainly drive people to play together.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • We already have map control by way of heavy/special weapon ammo.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • What I'm saying is that using a very similar system couldn't hurt. Look at the Halo 2/3. The power weapon and power up system worked well to diversify combat without over-saturating the field. See: [url]http://www.bungie.net/en/Forum/Post?id=63124730&path=1[/url]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon