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Edited by A IR C T I C 7: 11/25/2013 5:21:48 AM
3
I like the idea, however, there is an alternative that I think justifies your means but with a more reasonable end. Instead of finding an already existing gun and personalizing it (because customizing weapons and armor is already supposed to carry a lot of depth), I think that once a Guardian reaches a certain quest line, they should be allowed to craft their own weapon-- from scratch; at a very expensive cost. For example, first you would complete the first part of the quest line which would enable you to select a barrel from a vast array of barrels. Then once you have purchased the barrel the quest line would allow you to move onto the second part which would open up the selection of the trigger mechanism. This would keep going until the weapon is finished; making it your personal weapon. The weapon would automatically start off at set weapon level for all players. This quest line should have depth and take a long time to complete. [b][u][i]Customizations[/i][/u][/b] -Barrel -Iron sights -Trigger -Firing Mechanism (Single shot, Burst fire, or Automatic/Continuous) -Type of bullets (Plasma, incendiary, laser beam, crystal shards, bullets) -Grip (Handle) -Trigger Guard -Shell of Gun -Stock -Attachments -Texture -Base Color -Any Acquired Weapon Skins -Skill Tree -Level of weapon (Each level will cost [b][i][u]Limitations[/u][/i][/b] -Can not be traded -Can not be dropped and instead can only be destroyed; with no reimbursement -Can be sold back to the master smith who gave the quest line with a 50% reimbursement (You better think really hard about making the decision to let it go) -Can only be leveled once per Guardian level up and it will come at a costly price (If a Guardian starts the quest line at level 70 and the quest is offered at level 60, the Guardian can catch up the weapon levels) -Only one Personal gun at any point in time
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