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7/13/2013 1:41:54 AM
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I agree that it would be ideal to have different player limits for different events. I don't think what Bungie said [i]necessarily[/i] implies that there is a strict limit that is the same for every event. It was a bit vague, although feedback is definitely important. Obviously there will have to be a hard limit at some point, simply to ensure a smooth experience. As far as the "Cloud" argument, call me a pessimist, but I don't see it as being as huge a game-changer as most people seem to believe. I definitely believe it has POTENTIAL down the road, but the problem is internet speeds/bandwidth limits. Developing countries are pretty much out of luck. Most first world countries have pretty good internet speeds (but the biggest market, the US, has relatively slow internet) But bandwidth limits vary quite a bit. From what I've heard, the United States generally has quite high bandwidth limits. I live in Canada though, and bandwidth limits are usually quite low. I don't expect stuff like "Onlive" being done on consoles, as that would be unreasonable for anyone without extremely high bandwidth and download speeds, but even using the cloud for graphic processing...it can only do so much. Global internet infrastructure is the issue, and I don't see companies excluding half of their audience to achieve these things. I mean look at Titanfall. That game is built with the cloud in mind, and the cloud is mostly being used for back-end networking stuff. Finally, I just don't see Bungie making a radically different experience on Xbox One vs PS4. Lowest common denominator, which in the case of cloud computing, will probably be the PS4. Just my 2 cents.
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