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originally posted in: New Destiny Article. 4/4/13
Edited by Hylebos: 4/4/2013 3:11:34 PM
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[quote][b]Chris Barrett:[/b] When we were talking about how that process would work and the choices the players would have, we knew if we gave somebody a choice and then betrayed that choice later down the road, that would be bad. We wanted players to just go on gut. What do they like the look of? What sounds cool to them? And not betray that in any way. We don't want to make something where a character plays very differently, or isn't what they thought what they were getting. That tied in to that process. We want to give people whatever they want to play in that world and not have any negative side effects. [b]Joe Staten:[/b] Making it up front and quick and largely emotional, and nothing that's going to, later down the line, make you feel like you made the wrong choice. You're going to make this gut emotional choice: 'I'm going to look at that robot and I'm going to look at that more exotic space elf and I'm going to look at that human and I like... robot.' It's like, bam. I'm going to be a robot. And there's nothing about being a robot that's going to play any different from the other two. We want to make it immediate and quick and gut, for sure when it comes to race, and then make sure we don't screw you down the line. [b]Chris Barrett:[/b] We didn't want to give a plus eight bonus or whatever it is, that people are going to be like, 'Oh, I made the wrong choice! I've got to start over.' That always sucks.[/quote]Yeah, that's enough confirmation for me, Races don't have an impact on gameplay.
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  • In fact, I'd be perfectly satisfied with the model for class differences that you articulated re. Armor Abilities etc.

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  • Well, it just seems like the best way to create different playstyles between the classes.

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  • Totally agree.

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  • Well that's a relief. I'm glad race bonuses are being excluded.

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  • As I posted earlier, I was greatly pleased with this particular information.

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  • I am very happy with their decision. Giving race bonuses would force a large number of people to go with the best class for each race route. That would limit the intimacy of our own character, I think.

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  • Indeedy. Giving characters bonus stats to help increase the flavor of the game is nice, but it shouldn't take the form of "This character is resistant to frost" or "This character is slightly better at Illusions", because those bonuses are hardly noticeable, but they are significant enough that people will let it define their choices. "You can't be an Ork Wizard, everyone knows Elves are better Wizards!" Now, if the three races were different enough from each other, then yes, it might be interesting to add in race bonuses, but at the same time that makes the game much more difficult to balance. No, it's much simpler to let Race impact Fiction and Aesthetics and leave Gameplay to the classes.

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  • I totally agree. That's one of my gripes with the ES series. Certain races end up having awesome abilities, this sometimes intimidates players into choosing one overpowered race (I'm looking at you Breton).

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  • The hidden gem in that is that it looks like bungie is paying great attention to balancing the competitive experience. Otherwise there would no real reason not to give robots a super punch, awoken uber magic, and humans some other skill.

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  • [quote]No, it's much simpler to let Race impact Fiction and Aesthetics and leave Gameplay to the classes.[/quote] Spot on!

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