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Destiny

Discuss all things Destiny.
Edited by Charlemagne: 9/23/2013 2:38:05 AM
59

What if Communication Had an Affect on the Game

Yes

137

No

85

Only if we could add an upgrade that soundproofed

261

I have wanted this to be in more games for a while. I would like too have to speak quietly or not at all to my team if the enemy could hear me. It would give a sense of realism to the game that has so far only been to the extent of moving slowly and staying low. Unless our helmets have soundproofing abilities I think this could be a great addition to Destiny. One major use for it could be to distract and lure enemies away from one another and separate them to make them weaker. They are many tactical advantages to it as well as a few hindrances but I am sure Bungie could balance it properly enough so that if your "dog" barked it wouldn't count. If something registered to the mic as "whisper quiet" (far off sounds reach that volume on mics) then the enemy wouldn't hear it. Other volumes would only be detected depending on your proximity to the foe. This of course depends on the hardware more than the software. Edit: One thing I should clarify is that it probably wouldn't have any effect if you were in party chat. Here is what someone just posted that I think would also be a good idea. [quote]I love this idea! Here's the best way to do it: You create two types of voice chat: Radio Feed and Normal Feed. Radio Feed makes your voice undetectable to enemies, and Bungie could put a cool filter on your voice to make it sound like you are speaking from inside your helmet to a teammate's helmet. Normal Feed would be you speaking with the silencing properties of your helmet disengaged, so enemies can hear you and you have a proximity voice with no filtering. (Maybe you even take your helmet off when you switch to this mode.) That way everybody gets what they want. If you want to use strategy with voice to lure enemies, you can. If you just wanna chat and play casually, you can. This way both ideas can be implemented and the game's immersion is intact. I also like the idea of taunts for enemies, as well. Thoughts, gentleman?[/quote] Edit: I noticed The Division did something like this but it wasn't proximity as far as I'm aware. Ad astra.

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  • Nechrobump

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  • Necrobump.

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  • Ayy lmao

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  • I certainly wouldn't mind this. I think this is a great Idea and I hope Bungie does this and implements it. Oh lord, many people will have fun :3

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    • Edited by Jay: 1/11/2014 9:58:51 AM
      0
      Interesting idea. I like it. I can see it already, running over a hill and yelling all sorts of stuff at a squad of cabal while dancing or something. While I lull then enemy into a false sense of security my allies are already in position to end their pathetic existences. They charge. I yell,"You mother was a hamster and your father smelt of elderberries!" While they are confused by the culture reference that they couldn't possible understand even if they could understand English, my buddies rush in from all sides and wipe out the cabal using a mix of space magic and some bfgs. Another perfect run. On the down side if the background noise in my house is too loud then enemies might hear me and come murder my face. So it could work either way.

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    • Edited by DJenser: 1/10/2014 6:08:45 PM
      Nope. BAD idea. My wife is an opera singer (a Wagnerian Soprano, to be precise) and there's NO place in the entire house where I could play without her being heard loud and clear on the mic when she's practicing. If they did have it, I would have to turn it (or my mic) off.

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    • That is extremely innovative and the immersion level will be insane but no too hard

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    • i would like a similar feature with suppressors, in almost all FPS's i play stealth, i am good at it and i love it, i would love if i sniped an enemy with a silenced sniper and enemies a good deal away didn't noticed this would add to strategic take downs to help the lone wolf players weed out the pack.

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      • It wouldn't. It's effect.

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        • i agree.

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        • His idea is GENIUS! That would be awesome if while your in Radio chat your voice sounds like its altered by the helmet and stuff. It would be a lot more immersive

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        • I seem to recall proximity chat was enabled for certain gametypes in Halo 3. It was great to hear the enemy talking nearby and think to yourself "Now, do I find and kill this idiot, or do I let him give away his team's strategy first?" It would be great to have this, even with friendly units, so that you only have to exchange words with other Guardians if you're in the same fireteam (with the normal chat settings), or if you're next to one another (with proximity chat).

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          • Edited by GUARDIAN ZERO: 3/26/2013 6:10:46 PM
            I love this idea! Here's the best way to do it: You create two types of voice chat: Radio Feed and Normal Feed. Radio Feed makes your voice undetectable to enemies, and Bungie could put a cool filter on your voice to make it sound like you are speaking from inside your helmet to a teammate's helmet. Normal Feed would be you speaking with the silencing properties of your helmet disengaged, so enemies can hear you and you have a proximity voice with no filtering. (Maybe you even take your helmet off when you switch to this mode.) That way everybody gets what they want. If you want to use strategy with voice to lure enemies, you can. If you just wanna chat and play casually, you can. This way both ideas can be implemented and the game's immersion is intact. I also like the idea of taunts for enemies, as well. Thoughts, gentleman?

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            • Already being experimented with for games on the Xbox One apparently.

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            • the main purpose for having the microphones is so you can work together in a team. Now it could seem wise to say it but any unintentional sound would ruin the idea completely. What if someone else walked in the room and talked too loudly when you were too low on health?

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              • Edited by Jaseroonie: 3/24/2013 5:48:21 PM
                It guess getting caught because of a sneeze would be disappointing, yet kinda funny.

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                • Edited by Andus Blood: 9/8/2013 1:19:28 AM
                  This was implemented in splinter cell co-op. It was a nice feature. Something better. I would love to say to another player thank you, for helping me with a boss fight and he would hear me just because he was standing next to me. No need for menus and finding this guy on chat. If you stand next to me, we can talk like we normally would. And added effects like echo for big structures, directionality and others. I think that would help immersion and just be simpler to use. No need to form a fire team. And you can say halo to a passing guardian on the road. Maybe you can swap stories and later continue on your way. Maybe with that simple hello you can gain a new friend.

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                • its an awsome idea just maby not for this one should totaly be in the next destiny game or as a DLC pack

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                • I will say that I miss prox chat in Halo 2. Being able to communicate with the other team had a certain novelty to it. It is nice to hear out new and differenct concepts but when it comes to application, I'm not sure this has teeth. Practically, it would have always be on or always be off. This would require a menu option or a button press which would more than likely take away from the experience. Now that I'm thinking about it, what happened to loud footsteps being enough to lure enemies? Or magic? Or a punch to the face? Your argurment for filtering would be limited to decible levels (loudness) since it is all that the current tech would reasonably be able to do. I don't believe I have ever had that grace over XBL. I really wish some people would locate the mute button before they sneeze, burp or yell for some cheesy poofs into the mic. The issues that I have personally encountered are ambient/background noise, noise from the game/application, and other people talking in the room. You might try to argue that each of these could be the same thing, but I want you to consider some specifics. Ambient noise could be a fan or A/C. I'm convinced my brother in law sits under [url=http://technabob.com/blog/wp-content/uploads/2009/05/baf-1.jpg]this[/url], or even has his setup in one of [url=http://farm1.staticflickr.com/62/154114932_fe0868ecb2.jpg]these[/url]. The noise is constant. I usually ask him to mute himself or turn down the jet engine. This would be heard over prox. Sound from the application or game is my most frustrating foe. I have had an application tell itself what to do from what was said in the show I was watching (which was the wrong voice command so I was doubly disappointed). I run into another issue when I'm watching streaming video through an application and I have to talk over the people talking on the show for it to listen. I feel like throwing my controller that I obviously am not holding at the time which is even more frustrating that I can't do something that I wouldn't anyways. Even worse yet, players that play their sound system high enough that I hear their character breathing. The potential for reverb in prox is apparent. Most importantly, other people will ruin your day for there own amusement or by accident. I believe the only argument I need is someone learning FUS RO DAH that isn't you and in the room while you try to convince the guards that you had nothing to do with the arrow to their other knee. Also spouses, babies, pets roommates, parents, etc. Unless you have a perfect gaming room that nobody talks or enters, then you will likely have some sort of interaction that can be heard. I think you have a fun idea but there are easier ways to accomplish the same result of luring enemies. But so you know, I would use the junk out of prox chat against enemies. Sadly, I would likely resort to 'The Departed'-esque taunting and just shame myself.

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                  • This is in Arma II

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                    • Don't like the idea. All you need to do is watch marines in action to see how who's wouldn't work. When running silent they use hand gestures to communicate the movements. Which would mean a lot of work for bungie to implement. Also you would need eye contact on you team and since FPS games don't have peripheral vision you wouldn't catch you team mate signing I'm moving to the left to flank this group out of the corner of your eye.

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                    • There's a mechanic like this in Dead Rising 3. The Kinect 2 will open an audio feed directly into the game environment. Imagine you're moving through an apartment complex you're sneaking past unaware zombies when you have a problem, you have to sneeze. You sneeze and it tips off every zombie within earshot. But your character didn't sneeze, you did and the Kinect picked it up and the zombies heard it. I would personally love this feature to be utilized in all kinds of games.

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                      • that's sounds like a complex amount of programing they'd have to do , and they probably have to rework entire sections of the game , possibly delaying it , so im sorry , i don't think im behind this idea .

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                        • You should add a maybe option because it is a good way to add realism to the game however I'm still kinda iffy on the subject.

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                        • Is that even possible in a game? Can you do that with all the different mics?

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                          • I know they're doing something like this in Splinter Cell: Blacklist where you can attract an enemy's attention by saying something into the Kinect, instead of pressing a button to whistle. Now if we could put that into Destiny that would be really cool.

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