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originally posted in: Destiny Wishlist
2/23/2013 9:13:19 PM
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I want to be able to engage anyone in combat wherever I'm at. I've always found a dedicated PVP area nonsensical. It doesn't make sense that in an FPS I can't shoot someone. I know the response to this is that others wish to not engage in combat out in the wild. Well what if there was a bounty system in place? For example, You're out in the wild with your friends working on a mission, when suddenly a more powerful opponent appears and attacks all of you. You as a team try and tackle him (creating an individual nonscripted yet thrilling experience) However, for this example you and your team are too weak and die. How is this fun for the weaker players? What is the incentive for the stronger player to attack them? Well whenever a stronger player attacks a weaker player he should have diminishing returns the lower the level of the attacked player. If a strong player kills a weak player he should be barely rewarded and punished more so. He collects "bounty points" as his unjust kill count rises his "bounty points" could rise thus making him a target for other players who bounty hunt. As the bounty grows so should the ease of tracking of the player-again to make it a double edged sword to attack the peaceful players- If he visits a city an alert is sent to the hunters or to a hub of some sort. ETC. Imagine hopping online and researching at a local city the highest bounties of players last scene in the area. This could grow the "fame" of certain high level players. Shifting/changing the world much like bungie has expressed it wants to happen. You as a player can choose to be a bad guy/challenge the bad guys or simply avoid them or get blasted. Up to you. Also back to the original example. Say one of the team escapes dying from the attack. Possibly he could be a witness and hire a bounty hunter or wait for his buds to respawn and try and track the attacker. I know that was a jumbled mess but I want players to be able to attack each other with in-game consequences good or bad for their actions. It would make for a much more immersive experience rather than simply "an arena" or the woodlands where you can fight each other.
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  • That's a great idea Dan Pointer. The whole bounty system sounds like it'd be effective at keeping less friendly players out of highly populated cities and away from newer players. I'll post this up.

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